MAX_MAP_MIPTEX
I have added about 30 textures from several wad files in 1 wad file.
When I started compile proces, MAX_MAP_MIPTEX error shows up...I read about it on internet, and there is tip to use "-texdata" on the command-line for HLCSG. I use zoner tools.
Question 1:
Where exzactlyI have to type that? please some bigger explanation
Question 2:
Does everybody can play my map when I publish it? (because of increasing textures memory)
use another compiling program (i like ZHLT Compile GUI X2), these allow u to make texture memory and number of WAD files whatever u want (for example im using 16 MB is tex mem instead of 4 and i have more than 8 wad files at a time).
Answer 1: i have no idea where :X
Answer 2: i think anyone could still play
Thanks Timmycakes, I'll try ZHLT Compile GUI X2 on my next project because I don't want experiment with ZHLT now when am on finish line, after 50+ hours working on it...:)
but now I interested about how to use "-texdata" :)
Sorry for post!
Delete!
suggestion to using the Super Half-Life Compiler Tools which haves the texture limit up to 32mb as a standard.
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