Fog
it's me again , it looks like i can't get env_fog to work , i've messed up with the values but still nothing , there's something else that i need to do excluding env_fog ? here's a pic with the values 
edit grrrr -_- - > http://imagehosting.ro/images/n6u4q44b97ycqcayzc8r.png
What you typed in those params?
name ->
fog density - > 6.05
fog color - > i just picked a color
try 0.x densities.
if wanderer used density of 0.1 (or 0.001), what about 6.x then ? :D
still doesn't work ... :|
edit : nwm works now
note : density value must be like this x.xxxx
Originally posted by sn00p -_-still doesn't work ... :|
edit : nwm works now
note : density value must be like this x.xxxx
Nope, that doesn't matter...
Just put that value between 0.001 and 0.01 (even there's one more digit as you say, like 0.0010, but as dEmolite stated some time ago, hl engine chops that last digit off)
0.001 = wanderer
0.01 = devil's a**hole (if you make color something like 1 0 0)
at least that's for me, never tried 6.xxxx though...
Nope, that doesn't matter...
Just put that value between 0.001 and 0.01 (even there's one more digit as you say, like 0.0010, but as dEmolite stated some time ago, hl engine chops that last digit off)
0.001 = wanderer
0.01 = devil's a**hole (if you make color something like 1 0 0)
at least that's for me, never tried 6.xxxx though...
+1 ^^ 6.xx :)
dunno that Pieshels but i've tried values like
x.x - nothing
x.xx - nothing
x.xxx - nothing
x.xxxx - work'd
btw there's any way to make partial fog , just in a part of map ?
normally there is no way with the env_fog
but if you want to fake it you can use func_illu
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