kz_cg_treeoflife

07/07/2009 16:25
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radon mapper Tournament #307/07/2009 16:25

Status: Accepted

Release:

- next map release

Other:

- There were some jumps with black lightbug on top.

- Bugs ( puppetz )
http://www.dump.no/files/6618585a4ada/kz_cg_treeoflife_wb.JPG
http://www.dump.no/files/6618585a4ada/kz_cg_treeoflife_bug.JPG
This is not really a bug, but the picture speaks for itself: http://www.dump.no/files/6618585a4ada/kz_cg_treeoflife_waterfall.JPG

- Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.

DaMp mapper07/07/2009 17:06

Originally posted by radon
...
- Bugs ( puppetz )
http://www.dump.no/files/6618585a4ada/kz_cg_treeoflife_wb.JPG
http://www.dump.no/files/6618585a4ada/kz_cg_treeoflife_bug.JPG
This is not really a bug, but the picture speaks for itself: http://www.dump.no/files/6618585a4ada/kz_cg_treeoflife_waterfall.JPG

- Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.

1st one is already fixed in my latest version and the last one too ... if it's not u havn't got the updated version ...

faker mapper07/07/2009 18:46(edited 07/07/2009 18:47)

I'd llike to ask you to take a look at these issues, most of them are corresponding with what was said in the public mapcheck/other votes as well:

Bugs, Issues & Shortcuts
Wallbugs: Didnt find wallbugs.
FPS: 100.0+ for me.
Bugs + Suggestions:
http://home.arcor.de/thafak0r/kz/kz_cg_treeoflife0000.JPG
-> This light is not solid (compared to the other lights) to block a 1-jump shortcut. Like already mentioned before this is a very lame way of blocking shortcuts, especially if they are so small.
http://home.arcor.de/thafak0r/kz/kz_cg_treeoflife0001.JPG
-> Don't like the lights in the cave too much, looks pretty much like "fake details" and if he didn't knew how else to add details into the map.
http://home.arcor.de/thafak0r/kz/kz_cg_treeoflife0002.JPG
http://home.arcor.de/thafak0r/kz/kz_cg_treeoflife0003.JPG
-> Problems with the lighting, jumpstones are totally black and you can't see the textures.
http://home.arcor.de/thafak0r/kz/kz_cg_treeoflife0004.JPG
-> Logical error/mistake: This is not possible in the pyhsics, same as floating stones etc.
http://home.arcor.de/thafak0r/kz/kz_cg_treeoflife0005.JPG
-> This surf should be a normal slant that can be walked on, since it's pointless to add a surf there, it will only confuse climbers which are not so used to the engine and doesn't fit the the challenge of the rest of the map.
http://home.arcor.de/thafak0r/kz/kz_cg_treeoflife0006.JPG
-> Where the lights ("fake details") in the caves could still make any sense at all (caves have lights from time to time if they are being worked on), but inside the tree it looks only unrealistic and very odd to me.
http://home.arcor.de/thafak0r/kz/kz_cg_treeoflife0007.JPG
-> Last but not least: Both, the waterfall and the grate look very weird and unrealistic.
Shortcuts: Haven't found SC's that skip more than 1-2 stones.

-

Ofc you don't have to fix it, since your map is accepted anyway, but it could improve the map by 20-30% in my opinion.

DaMp mapper08/07/2009 00:45

just release it how it is ... it's a very old project from me so i don't want to chance something at the architecture i tried to fix the lightbugs (black faces) and i didn't get a good result ... and when i change the lights i have to change the whole admosphere and i don't want that... i wanted to make the map to one of the last "oldschool" styled maps ... that's the reason why i chose those textures ... i think the map is still nice... at my next map i'll be more careful :)

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