kzarg_aquablock
Status: Denied
Reason:
- The map is very unbalanced (easy jumps outside and hard jumps inside) that can be very annoying while jumping such a map.
- some of the rooms are very dark! make sure theres enough light, so everyone can see where to bhop :)
- Map name doesnt fit, wheres the aqua :)?
- bugs: (radon)
http://www.rad0n.dk/mapcheck/kzarg_aquablock0000.bmp : lightbugs between the steps, make them func_wall
http://www.rad0n.dk/mapcheck/kzarg_aquablock0001.bmp : this jump is really annoying, you cant bhop it because u'll get too far, and if u duckjump it, u have to make a realy tiny jump. (takes out the speed of the map)
http://www.rad0n.dk/mapcheck/kzarg_aquablock0002.bmp : You can see through the sky there.
http://www.rad0n.dk/mapcheck/kzarg_aquablock0003.bmp : too dark!!
http://www.rad0n.dk/mapcheck/kzarg_aquablock0004.bmp : suggestion: add different heights of some of the buildings, would look really good. so it isnt just a flat line at the top.
- bugs: (puppetz)
http://www.dump.no/files/e81ff4f4b9e1/kzarg_aquablock_light.JPG Learn to use texture lights, this doesnt look good.
http://www.dump.no/files/e81ff4f4b9e1/kzarg_aquablock_texbug.JPG Little texture bug on the side of that sign.
- bugs: (kzro`cyclopP)
Shortcut: http://dump.no/files/25abe03c22d2/kzarg_aquablock0000.JPG
- bugs: (omilo)
wallbug: http://tinnet.net/imghost/files/kzarg_aquablock0003.jpg
Well most doorways you have to duck to get in: http://tinnet.net/imghost/files/kzarg_aquablock0000.jpg , Greeting list . I belive this is the last bhop stage: http://tinnet.net/imghost/files/kzarg_aquablock0005.jpg .
Suggestions:
- Fix all the bugs we mentioned!
- maybe try to add some cool details.
- find another name for it.
- in #mappers you can get help about mapping and get feedback.
Other:
Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.
U made a great map, and i think if u fix the bugs we mentioned, it will have a good chance :)
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