Buttons Locations

Started by doktor
15/07/2009 14:48
Page 1 of 1
doktor15/07/2009 14:48(edited 15/07/2009 19:41)

Simple plugin that allow players to teleport themself at start or stop buttons.


Commands :

For each command, chat and console . or /

Go to start button : start, begin
Go to stop button : end, finish

Example : say /start


Please report any maps where buttons wouldn't be detected.


Note : kz_buttons plugin offers client_use_button(id, iButton) forward that can be used in any plugins you want, as timer plugin.
kz_buttonsloc is a part of the checkpoint plugin i'm using on my kz servers, i just extracted the code.


Don't be affraid, clic here

cezars07/09/2009 01:22

U need to put some safe here [ProKreedz] Timer and checkpoints resetted
[ProKreedz] Timer started, let's go :)
[ProKreedz] czr has been reached the target in 0 minutes and 1 seconds with 0 checkpoint

SchlumPF07/09/2009 05:55

this plugin needs to have some kind of interaction with prokreedz to avoid that bug but the author does not need to do this. generally, all plugins in this forum are meant as standalone.

cezars07/09/2009 08:30

thx for enswer

doktor09/09/2009 07:33(edited 09/09/2009 07:33)

I think the plugin kz_buttons provides all needed stuff (forwards) so other plugins can use it (with some edition in those plugins).

T-z3P04/05/2010 17:47(edited 04/05/2010 18:08)

"** No button set !!" at every map I tryed .

LE : I think , at least one player must be "finished" for this plugin to work. Am I right ?

doktor04/05/2010 18:17

Yes, if nobody yet has started the map, /start command doesn't work.

T-z3P04/05/2010 18:34

Ok , thanks for answer , but it doesn't exist a method to detect both buttons without starting/finishing the map ?

doktor05/05/2010 07:40

I prefer to let a player make this position exists so i'm sure coordonates are good.
Also, the position is saved, so next time the map is played, position is already avaible.

T-z3P05/05/2010 12:49

Ok . I've seen that . Thanks again for your answers .

Page 1 of 1

Please log in to post replies.