Unable to load/save .map file ! :@

Started by perd0 mapper
20/07/2009 20:35
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perd0 mapper20/07/2009 20:35(edited 20/07/2009 20:39)

Hello guys. i have BIG problem. system can't load my .map file, so now i can't compile it via batch compiler, and this is really, really annoying. Before it worked normal, but now i don't know where is error.
The .rmf file has about 6 Mb, when i save it as .map, the .map file has about 1,5 Mb.

When i opened .map, it showed me only empty mapping net without any blocks and objects in map! so i made some edits in my rmf, i deleted some objects (because there were func_wall - empty solid errors in ALT+P), but now when i want to open .map file, system shows me this:

http://img245.imageshack.us/img245/2153/omgg.jpg

when i click ok, it close.

Thanks for help, i really need it!

h1m1 mapper20/07/2009 21:40(edited 20/07/2009 21:49)

Why you are trying to open the .map file with VHE, when you want to compile it with batch? o_O I don't think there's solution for this "problem". It's just what it says "xxxxxx solids were not loaded due to errors in file". And I don't think you're trying to compile something. More like steal brushes from other map. :)

perd0 mapper20/07/2009 23:40

New error:

added 1 additional animating textures.
Error: File read failure

----- END hlcsg -----

after this batch stops the compilation process and close the system window.

h1m1 mapper20/07/2009 23:54(edited 31/07/2009 14:49)

Can we see the whole log? :)

perd0 mapper21/07/2009 00:17

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Mapping\Valve Hammer Editor\tools\hlcsg.exe"-nowadtextures "D:\Mapping\Valve Hammer Editor\maps\kz_desperados"
Entering D:\Mapping\Valve Hammer Editor\maps\kz_desperados.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

50 brushes (totalling 300 sides) discarded from clipping hulls
CreateBrush:
(13.23 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(8.42 seconds)

Using Wadfile: \mapping\valve hammer editor\wads\deserted.wad
- Warning: Larger than expected texture (345918 bytes): 'ROCK_BROWN1'
- Warning: Larger than expected texture (345918 bytes): 'SAND_STYLE2'
- Contains 11 used textures, 9.65 percent of map (41 textures in wad)
Using Wadfile: \mapping\valve hammer editor\wads\desperados_titles.wad
- Contains 6 used textures, 5.26 percent of map (10 textures in wad)
Using Wadfile: \mapping\valve hammer editor\wads\explo.wad
- Warning: Larger than expected texture (345918 bytes): 'B0NG0-P1-66'
- Warning: Larger than expected texture (345918 bytes): 'RAD_ICEWALL2'
- Warning: Larger than expected texture (345918 bytes): 'RAD_MARBLEZEN'
- Warning: Larger than expected texture (345918 bytes): 'RAD_MEGAFADE1'
- Warning: Larger than expected texture (345918 bytes): 'RAD_MEGAROCK1'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_OUTDOOR-C'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-MEDI'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-MEDO'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-RAMP'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-SMAL'
- Warning: Larger than expected texture (345918 bytes): 'LAB1_FLR4'
- Warning: Larger than expected texture (345918 bytes): 'MEGAROCK2'
- Contains 6 used textures, 5.26 percent of map (130 textures in wad)
Using Wadfile: \mapping\valve hammer editor\wads\rockkkkk.wad
- Warning: Larger than expected texture (348972 bytes): 'STEP6_RESULT512'
- Contains 1 used texture, 0.88 percent of map (1 textures in wad)
Using Wadfile: \mapping\valve hammer editor\wads\cs_desperados.wad
- Warning: Larger than expected texture (261932 bytes): 'EGYPT13'
- Contains 80 used textures, 70.18 percent of map (157 textures in wad)
Using Wadfile: \mapping\valve hammer editor\wads\bronx.wad
- Warning: Larger than expected texture (295854 bytes): 'AD_RAVERSOLID'
- Contains 3 used textures, 2.63 percent of map (121 textures in wad)
Using Wadfile: \mapping\valve hammer editor\wads\kz_tomorrow.wad
- Contains 7 used textures, 6.14 percent of map (154 textures in wad)
Using Wadfile: \mapping\valve hammer editor\wads\adventure2.wad
- Warning: Larger than expected texture (345918 bytes): 'B0NG0-P1-17'
- Warning: Larger than expected texture (345918 bytes): 'B0NG0-P1-18'
- Warning: Larger than expected texture (345918 bytes): 'B0NG0-P1-71'
- Warning: Larger than expected texture (345918 bytes): 'RAD_ICEWALL2'
- Warning: Larger than expected texture (345918 bytes): 'CRAZYHYTEXACID'
- Warning: Larger than expected texture (345918 bytes): 'CRETE_DARK2'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-RAMP'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-SMAL'
- Warning: Larger than expected texture (345918 bytes): 'WALL_CRETE-GRAY'
- Contains 0 used textures, 0.00 percent of map (120 textures in wad)

added 1 additional animating textures.
Error: File read failure

----- END hlcsg -----

I used some wood, rock and other textures from other kz maps :D

A12s21/07/2009 00:33(edited 21/07/2009 00:36)

try with a new -texdata value ! or less textures.
and if u have disc partitions put al the mapping thingies in the same disc.
I Hope this works GL =)

relevant thread http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?39370.post

citizenx22/07/2009 14:29

get a SHLT compiling tools http://www.snarkpit.net/index.php?s=downloads&game=15&cat=6 and U will compile Your map !

opa23/07/2009 11:31

Originally posted by citizenx
get a SHLT compiling tools http://www.snarkpit.net/index.php?s=downloads&game=15&cat=6 and U will compile Your map !

HMM very interesting... are they better than ZHLT, and if yes then what improvements/fixes are included there?
I was trying to find documentation but google didn't help :\

xPaw mapper23/07/2009 11:41

Originally posted by opa
Originally posted by citizenx
get a SHLT compiling tools http://www.snarkpit.net/index.php?s=downloads&game=15&cat=6 and U will compile Your map !

HMM very interesting... are they better than ZHLT, and if yes then what improvements/fixes are included there?
I was trying to find documentation but google didn't help :\

Yeah its better, and last release was 1-2 months ago, so its fresh, there bigger entity limits, code optimizations, so compiler works faster, and much more xD

opa23/07/2009 14:48

Originally posted by xPaw
Originally posted by opa
Originally posted by citizenx
get a SHLT compiling tools http://www.snarkpit.net/index.php?s=downloads&game=15&cat=6 and U will compile Your map !

HMM very interesting... are they better than ZHLT, and if yes then what improvements/fixes are included there?
I was trying to find documentation but google didn't help :\

Yeah its better, and last release was 1-2 months ago, so its fresh, there bigger entity limits, code optimizations, so compiler works faster, and much more xD

is there any official site for lastest version of those tools and documentation?

puppetz mapper23/07/2009 15:22

Originally posted by opa
is there any official site for lastest version of those tools and documentation?


http://www.svencoop.com/forums/showthread.php?p=434713

I made a little test on a map I was working on, and it was not faster at all. :/

DaMp mapper23/07/2009 23:07

puppets when u use more textlight then possible with zhlt u can compile it with shlt and it is much faster at the light

dEMolite mapper24/07/2009 08:34

depending on what version u have used. SSE2 is supposed to be faster.

citizenx24/07/2009 10:23

compiling isn't faster, at least I think so. But it's much better because You can use up to 32mb, instead of 4.xx mb with ZHLT...

example: Map that I working on can't be compiled with standard ZHLT, because of texture usage (have a lot of bigger custom textures)...but SHLT compiles map.

only problem is because I can't use -nowadinclude command, error shows up. My .bsp is too large (9mb) with -wadinclude...but I'll find solution somehow.

dEMolite mapper24/07/2009 11:09

you can also compile maps with zhlt which have a larger texture cache with -texdata which is actually set on 32mb in SHLT.

Like the svencoop posts RAD is faster than in ZHLT i noticed it in my svencoop project and on my new kzproject, too. And if you guys want i can make a benchmark test later when i got time.

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