Edge Distances
>> and is as accurate as Lt.RAT's plugin.
no, yours more accurate :)
my plugin was only fast creation, and it was created not in perfect way, to support all things :) To add bhop blocks - u need store ground_ent at jump off and do some other calculations if it`s not base ground etc... :)
fail edge stats are wrong :(
i know that i need to use ground_ent but i guess ill need to create some temporary entity since the func_door will go down which means the traces cant hit it anymore.
i thought mine is as accurate as yours since xpaw only got a single function from you + he forgot about the landing origin being not always pev_origin.
btw for your stock, you dont need to extend the stop origin by vecPlaneNormal, you only need to do that if you want to calculate the distance to the landing edge on failing the jump.
Originally posted by Sh00t!ng~St4rfail edge stats are wrong :(
nope, they are not if you are jumping on lj blocks.
ouch :D I thought its land... sry i'll gonna read before writing :D
EDIT: but there is a problem...
screen
I think jumpoff is maybe bugged, on 240LJ block I have about 1 unit jumpoff, but on 248LJ block I haven't less than 3.
btw... yesterday, i jumped a block, and the "land" was a negative number (-0.354632). i think landing is not perfect yet. i hope you'll solve the problem
-0.3? lol? well, this plugin should really be ok... it gets the edge by a simple function which works almost like the engine would tell me the edge origin = its 100% correct. after that i just check for the smallest distance to the edge so the plugin should be accurate.
edit sry, found the bug which let this occure...
is there some limit at the distance, does it work on every map ?
schlumpf add hud_message instead of print_chat like lt.rats one =)
@ichwill
it works on every map as long as you jump on blocks which are like lj blocks. ljblocks means, both blocks have the same height, there is a gap between those blocks and both blocks are not effected by collision model bug aka flibo bug. at least it should work on every lj map and lj room of a kz map.
@nfs
later ^^
UPDATE TO 2.1!
check the mainpost for more information
Make the message in chat colored and when i bhop`d i fall with awp 305 BLOCK :O
Originally posted by GmTxMake the message in chat colored and when i bhop`d i fall with awp 305 BLOCK :O
try that again in the new version and create a demo if its still possible
i found 2 bugs in the v0.21
1. it doesnt show fail distance.
2. when you do a block with no-duck it doesnt show anything.
EDIT: That's weird. I didnt show stats when i started LAN, but after 10mins it started to show o.0 maybe its because i did strafes kind od outside of the gap between blocks? its weird but thats what happened:/
updated...
borysked was right, failed stats were buggy ^^
Now don`t have a problems
now it´s best :D hud message gave it some style :D
Now... The stats are PERFECT! thank you very much! i love this plugin. thanks again:D
i'll try ze new version. looks nice i think :) P.S. SchlumPF, don't stop supporting this plugin, Exolents stats are very buggy!
why you say that??? o0 no buggy for me!But SchlumPF* made this plugin super!Gj man :D +fast updates,something i love :)Originally posted by Seed :Di'll try ze new version. looks nice i think :) P.S. SchlumPF, don't stop supporting this plugin, Exolents stats are very buggy!
Can you put the Hud messages somewhere up because it overwrites with sync in LJ stats...
Ok , i have an idea which would be useful and won't be hard too
You should make a stats for Correct jump.
What is correct jump ?
Correct Jump: http://img91.imageshack.us/img91/7767/kzlongjumps20000c.png
In this situation the Correct Jump would be 0.x or 1.x
This is a Bad Jump: http://img91.imageshack.us/img91/3471/kzlongjumps20001q.png
[In this situation the Correct Jump would be 10-12.
How to calculate Correct jump: (an idea ,dunno if it's correct)
Distance - (Block+JumpOff+Land) .... ?
I somehow cant use the CVars and the say commands though I put the plugin into the plugin folder and enabled it, and it even works fine, just the commands dont
Why?
Please log in to post replies.