Edge Distances

Started by SchlumPF
21/07/2009 18:09
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Lt.RAT22/07/2009 21:06

>> and is as accurate as Lt.RAT's plugin.
no, yours more accurate :)
my plugin was only fast creation, and it was created not in perfect way, to support all things :) To add bhop blocks - u need store ground_ent at jump off and do some other calculations if it`s not base ground etc... :)

fail edge stats are wrong :(

SchlumPF22/07/2009 21:28(edited 22/07/2009 21:29)

i know that i need to use ground_ent but i guess ill need to create some temporary entity since the func_door will go down which means the traces cant hit it anymore.

i thought mine is as accurate as yours since xpaw only got a single function from you + he forgot about the landing origin being not always pev_origin.
btw for your stock, you dont need to extend the stop origin by vecPlaneNormal, you only need to do that if you want to calculate the distance to the landing edge on failing the jump.

Originally posted by Sh00t!ng~St4r
fail edge stats are wrong :(

nope, they are not if you are jumping on lj blocks.

shooting-starrecord holder Tournament #122/07/2009 21:51(edited 23/07/2009 07:33)

ouch :D I thought its land... sry i'll gonna read before writing :D

EDIT: but there is a problem...
screen
I think jumpoff is maybe bugged, on 240LJ block I have about 1 unit jumpoff, but on 248LJ block I haven't less than 3.

borys[k]ed23/07/2009 11:17

btw... yesterday, i jumped a block, and the "land" was a negative number (-0.354632). i think landing is not perfect yet. i hope you'll solve the problem

SchlumPF23/07/2009 14:06(edited 23/07/2009 14:17)

-0.3? lol? well, this plugin should really be ok... it gets the edge by a simple function which works almost like the engine would tell me the edge origin = its 100% correct. after that i just check for the smallest distance to the edge so the plugin should be accurate.

edit sry, found the bug which let this occure...

Grrr23/07/2009 14:15

is there some limit at the distance, does it work on every map ?

NFS23/07/2009 14:15

schlumpf add hud_message instead of print_chat like lt.rats one =)

SchlumPF23/07/2009 14:49

@ichwill
it works on every map as long as you jump on blocks which are like lj blocks. ljblocks means, both blocks have the same height, there is a gap between those blocks and both blocks are not effected by collision model bug aka flibo bug. at least it should work on every lj map and lj room of a kz map.

@nfs
later ^^

UPDATE TO 2.1!
check the mainpost for more information

GmTx23/07/2009 14:49

Make the message in chat colored and when i bhop`d i fall with awp 305 BLOCK :O

SchlumPF23/07/2009 14:53

Originally posted by GmTx
Make the message in chat colored and when i bhop`d i fall with awp 305 BLOCK :O

try that again in the new version and create a demo if its still possible

borys[k]ed23/07/2009 16:10(edited 23/07/2009 16:18)

i found 2 bugs in the v0.21
1. it doesnt show fail distance.
2. when you do a block with no-duck it doesnt show anything.

EDIT: That's weird. I didnt show stats when i started LAN, but after 10mins it started to show o.0 maybe its because i did strafes kind od outside of the gap between blocks? its weird but thats what happened:/

SchlumPF23/07/2009 20:04

updated...
borysked was right, failed stats were buggy ^^

GmTx23/07/2009 20:05

Now don`t have a problems

DreamX^_x23/07/2009 20:26

now it´s best :D hud message gave it some style :D

borys[k]ed23/07/2009 20:37

Now... The stats are PERFECT! thank you very much! i love this plugin. thanks again:D

SeedD23/07/2009 21:53

i'll try ze new version. looks nice i think :) P.S. SchlumPF, don't stop supporting this plugin, Exolents stats are very buggy!

Sp3rMiNaToR23/07/2009 22:03(edited 23/07/2009 23:55)

Originally posted by Seed :D
i'll try ze new version. looks nice i think :) P.S. SchlumPF, don't stop supporting this plugin, Exolents stats are very buggy!
why you say that??? o0 no buggy for me!But SchlumPF* made this plugin super!Gj man :D +fast updates,something i love :)

nucLeaR23/07/2009 23:17(edited 23/07/2009 23:38)

Can you put the Hud messages somewhere up because it overwrites with sync in LJ stats...

Ok , i have an idea which would be useful and won't be hard too

You should make a stats for Correct jump.

What is correct jump ?

Correct Jump: http://img91.imageshack.us/img91/7767/kzlongjumps20000c.png
In this situation the Correct Jump would be 0.x or 1.x

This is a Bad Jump: http://img91.imageshack.us/img91/3471/kzlongjumps20001q.png
[In this situation the Correct Jump would be 10-12.

How to calculate Correct jump: (an idea ,dunno if it's correct)

Distance - (Block+JumpOff+Land) .... ?

TheCracker24/07/2009 01:08

I somehow cant use the CVars and the say commands though I put the plugin into the plugin folder and enabled it, and it even works fine, just the commands dont
Why?

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