Making a Door that Only Opens One Way.

Started by Timmycakes mapper
21/07/2009 23:09
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Timmycakes mapper21/07/2009 23:09

I need to make a door that only opens from one side (I.E. locked when u try to open it from the wrong side).

i looked through all the options and flags of both func_door entities and i cant figure it out.

i need it for a func_door_ROTATING.

Ever1x21/07/2009 23:39

U could try with trigger_multiple!

Timmycakes mapper22/07/2009 00:33

ull have to explain better than that :P

puppetz mapper22/07/2009 00:38(edited 22/07/2009 00:39)

Ye, just put a 1 unit thin trigger_multiple in front of the door on the side where you want people to open it. Set the target to the name of the func_door_rotating.

Timmycakes mapper22/07/2009 00:57

i tried that but i got a weird error saying like origin brush cant be in world! i thought maybe there was another way :p ill try again

xPaw mapper22/07/2009 10:37

Flags -> One-way

remake22/07/2009 11:21(edited 22/07/2009 15:37)

origin brush can't be stand-alone, that means you have to tie a door with origin brush into entity and not only a door ;) (if its func_door_rotating)

citizenx22/07/2009 14:24

I'll send You mu rmf in few hours...but I can explain procces if U want:
1. create door, tie to entity, func_door, and name it door1
2.create triger_multiple, give it AA texture, and in field target, type "door1"
3. put triger_multiple on floor, on the side that players can open, but no on the other side of the door
(triger_multiple can't be seen ingame, it's purpose is only to activate door to open)

that's it

maybe I made some mistakes, because am on work now, and I don't have VHE instaled, but procces is same...

Timmycakes mapper23/07/2009 03:55

lol i figured it out, i didnt have it tied to the door like a tard -.- its all good now thx

h1m1 mapper23/07/2009 10:15

Can you tell us how you managed to do it?

Timmycakes mapper23/07/2009 19:10

mkay:
1. make ur rotating door like normal
2. make a game_team_master entity and name it whatever you want
3. make ur trigger multiple brush (using aaa texture)
4. put the aaa texture over the side of the door that u want to be able to open from.
5. name the door
6. on the trigger_multiple in the Target box, put the name of the door.

i think thats it :p

h1m1 mapper24/07/2009 03:02

Cool, thanks for sharing with us. :)

puppetz mapper24/07/2009 04:33

Originally posted by Timmycakes
mkay:
1. make ur rotating door like normal
2. make a game_team_master entity and name it whatever you want
3. make ur trigger multiple brush (using aaa texture)
4. put the aaa texture over the side of the door that u want to be able to open from.
5. name the door
6. on the trigger_multiple in the Target box, put the name of the door.

i think thats it :p


What's the game_team_master entity for? lol

dEMolite mapper24/07/2009 08:33

game_team_master can be removed when you are setting the flag toggle on the door.
so you will save atleast one entity for more details :)

opa24/07/2009 09:10

Originally posted by puppetz
Originally posted by Timmycakes
mkay:
1. make ur rotating door like normal
2. make a game_team_master entity and name it whatever you want
3. make ur trigger multiple brush (using aaa texture)
4. put the aaa texture over the side of the door that u want to be able to open from.
5. name the door
6. on the trigger_multiple in the Target box, put the name of the door.

i think thats it :p


What's the game_team_master entity for? lol

+1, i was wondering the same

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