Making a Door that Only Opens One Way.
I need to make a door that only opens from one side (I.E. locked when u try to open it from the wrong side).
i looked through all the options and flags of both func_door entities and i cant figure it out.
i need it for a func_door_ROTATING.
U could try with trigger_multiple!
ull have to explain better than that :P
Ye, just put a 1 unit thin trigger_multiple in front of the door on the side where you want people to open it. Set the target to the name of the func_door_rotating.
i tried that but i got a weird error saying like origin brush cant be in world! i thought maybe there was another way :p ill try again
Flags -> One-way
origin brush can't be stand-alone, that means you have to tie a door with origin brush into entity and not only a door ;) (if its func_door_rotating)
I'll send You mu rmf in few hours...but I can explain procces if U want:
1. create door, tie to entity, func_door, and name it door1
2.create triger_multiple, give it AA texture, and in field target, type "door1"
3. put triger_multiple on floor, on the side that players can open, but no on the other side of the door
(triger_multiple can't be seen ingame, it's purpose is only to activate door to open)
that's it
maybe I made some mistakes, because am on work now, and I don't have VHE instaled, but procces is same...
lol i figured it out, i didnt have it tied to the door like a tard -.- its all good now thx
Can you tell us how you managed to do it?
mkay:
1. make ur rotating door like normal
2. make a game_team_master entity and name it whatever you want
3. make ur trigger multiple brush (using aaa texture)
4. put the aaa texture over the side of the door that u want to be able to open from.
5. name the door
6. on the trigger_multiple in the Target box, put the name of the door.
i think thats it :p
Cool, thanks for sharing with us. :)
Originally posted by Timmycakesmkay:
1. make ur rotating door like normal
2. make a game_team_master entity and name it whatever you want
3. make ur trigger multiple brush (using aaa texture)
4. put the aaa texture over the side of the door that u want to be able to open from.
5. name the door
6. on the trigger_multiple in the Target box, put the name of the door.
i think thats it :p
What's the game_team_master entity for? lol
game_team_master can be removed when you are setting the flag toggle on the door.
so you will save atleast one entity for more details :)
Originally posted by puppetzOriginally posted by Timmycakesmkay:
1. make ur rotating door like normal
2. make a game_team_master entity and name it whatever you want
3. make ur trigger multiple brush (using aaa texture)
4. put the aaa texture over the side of the door that u want to be able to open from.
5. name the door
6. on the trigger_multiple in the Target box, put the name of the door.
i think thats it :p
What's the game_team_master entity for? lol
+1, i was wondering the same
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