Stupid error :(
Well i compile my map then starts CS with my map but CS closes and i don't know why :( there is no errors , i search in the log :| pls help mee &|
post your compiling log pls
** Executing...
** Command: Change Directory
** Parameters: "D:\Igri\CounterStrike\CounterStrike 1.6 & 4.32.0\CounterStrike"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlcsg.exe
** Parameters: "d:\drugi\bkz_pyramidblock" -nowadtextures
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlcsg.exe d:\drugi\bkz_pyramidblock -nowadtextures
Entering d:\drugi\bkz_pyramidblock.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.94 seconds)
Using Wadfile: \wads2\quadra.wad
- Warning: Larger than expected texture (345918 bytes): 'KREEDZMOD'
- Warning: Larger than expected texture (345918 bytes): 'PAYPALDONATE'
- Contains 6 used textures, 40.00 percent of map (43 textures in wad)
Using Wadfile: \wads2\pyramid.wad
- Contains 3 used textures, 20.00 percent of map (63 textures in wad)
Using Wadfile: \wads2\pyramid2.wad
- Contains 6 used textures, 40.00 percent of map (92 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.68 mb (of 4.00 mb MAX)
1.34 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlbsp.exe
** Parameters: "d:\drugi\bkz_pyramidblock"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlbsp.exe d:\drugi\bkz_pyramidblock
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\drugi\bkz_pyramidblock.prt'
2.22 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlrad.exe
** Parameters: "d:\drugi\bkz_pyramidblock"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlrad.exe d:\drugi\bkz_pyramidblock
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\tools\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\tools\tools\lights.rad']
Warning: No vis information, direct lighting only.
4510 faces
Create Patches : 34602 base patches
0 opaque faces
509225 square feet [73328528.00 square inches]
5 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (190.19 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)
193.67 seconds elapsed [3m 13s]
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\drugi\bkz_pyramidblock.bsp" "D:\Igri\CounterStrike\CounterStrike 1.6 & 4.32.0\CounterStrike\cstrike\maps\bkz_pyramidblock.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\drugi\bkz_pyramidblock.pts" "D:\Igri\CounterStrike\CounterStrike 1.6 & 4.32.0\CounterStrike\cstrike\maps\bkz_pyramidblock.pts"
** Executing...
** Command: D:\Igri\COUNTE~1\COUNTE~1.0\COUNTE~1\cstrike.exe
** Parameters: +map "bkz_pyramidblock" -game cstrike -dev -console +deathmatch 1
&|
try to put all textures you are using in one wad file You got some error from 2 wad files :)
nope the wad errors are not the problem
but you didn't compile with hlvis (Warning: No vis information, direct lighting only.)
you should always compile with hlbsp, hlcsg, hlvis and hlrad
[ Edited Wed Jul 12 2006, 03:30PM ]
so i got the same problem too on coldblock i think the HL-Engine can't handel textures over 700x700 pixel. When u have textures over that try to lower them to 500 or 600. And like inSaaaNe said compile with vis too
[ Edited Wed Jul 12 2006, 03:58PM ]
lol thx, every time i compile with vis at the end of the map ;) thx alot :P
P.S. don't close the tread if hlvis doesn't helps :P
After Compile With Vis: it didn't worked &|
1. Compile with vis
2. CS started
3. On Prechaching Resources my CS closes and this is the end :(
[ Edited Wed Jul 12 2006, 09:22PM ]
use the following compiling parameters (you can add them in the expert console):
hlcsg: -nowadtextures
hlvis: -full
hlrad: -extra -chop 128
and check if there are any errors (Alt+P)
if it won't work send me your rmf and i'll have a look at it
[ Edited Wed Jul 12 2006, 10:12PM ]
didn't helped &| http://rapidshare.de/files/25670505/bla.rar.html here dl .rmf and .wad :(
mh have you tape it in the "Log Analyzer" on thewall.de? maybe you can get some answers
(one txture is larger then 256x256)
[ Edited Mon Sep 11 2006, 08:30AM ]
hi guys , i have the same problem like on pyramidblock , i fix pyramidblock with rebuilding but didn't work on aztecblock here my compile log :( hope you will help me.
** Executing...
** Command: Change Directory
** Parameters: "D:\Igri\CS Steamed\Valve\Valve\"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlcsg.exe
** Parameters: "d:\wads2\bkz_aztecblock" -nowadtextures
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlcsg.exe d:\wads2\bkz_aztecblock -nowadtextures
Entering d:\wads2\bkz_aztecblock.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
47 brushes (totalling 286 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.52 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.14 seconds)
Using Wadfile: \wads2\gotin.wad
- Warning: Larger than expected texture (345918 bytes): 'TK_GRASS01'
- Contains 12 used textures, 31.58 percent of map (50 textures in wad)
Using Wadfile: \pyramid.wad
- Contains 20 used textures, 52.63 percent of map (63 textures in wad)
Using Wadfile: \my skype received files\czde_aztec.wad
- Contains 4 used textures, 10.53 percent of map (87 textures in wad)
Using Wadfile: \pyramid2.wad
- Contains 2 used textures, 5.26 percent of map (92 textures in wad)
Using Wadfile: \wads2\netscape.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \wads2\timecounter.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.95 mb (of 4.00 mb MAX)
1.83 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlbsp.exe
** Parameters: "d:\wads2\bkz_aztecblock"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlbsp.exe d:\wads2\bkz_aztecblock
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\wads2\bkz_aztecblock.prt'
2.28 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlvis.exe
** Parameters: "d:\wads2\bkz_aztecblock" -full
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlvis.exe d:\wads2\bkz_aztecblock -full
1042 portalleafs
3493 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.44 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (834.34 seconds)
average leafs visible: 247
g_visdatasize:93513 compressed from 136502
838.94 seconds elapsed [13m 58s]
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlrad.exe
** Parameters: "d:\wads2\bkz_aztecblock" -extra -chop 128
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\tools\tools\hlrad.exe d:\wads2\bkz_aztecblock -extra -chop 128
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\tools\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\tools\tools\lights.rad']
3965 faces
Create Patches : 7445 base patches
0 opaque faces
366226 square feet [52736640.00 square inches]
9 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (157.84 seconds)
visibility matrix : 3.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.13 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.23 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
Transfer Lists : 1236938 : 1.24M transfers
Indices : 1244864 : 1.19M bytes
Data : 4947752 : 4.72M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.52 seconds)
170.36 seconds elapsed [2m 50s]
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\wads2\bkz_aztecblock.bsp" "D:\Igri\CS Steamed\Valve\Valve\cstrike\maps\bkz_aztecblock.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\wads2\bkz_aztecblock.pts" "D:\Igri\CS Steamed\Valve\Valve\cstrike\maps\bkz_aztecblock.pts"
** Executing...
** Command: D:\Igri\CSSTEA~1\Valve\Valve\cstrike.exe
** Parameters: +map "bkz_aztecblock" -game cstrike -dev -console +deathmatch 1
had the same prob in my longjump map
the reason: one brush which I turned a lil bit and deformed with the vertex tool
after I made it to func_wall the error was gone.
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