512 models limit
Hey guys :)
I am finishing my map and there i have (hope the last) problem with count of models.
I know i must reduce the count of models, but i want to ask you, if it's possible to check somewhere actual amount of models in map, cuz i don't know how many models i must remove :)
Thank you.
Here is the error text from console:
No detail texture mapping file: maps/kz_desperados_detail.txt
Warning: Couldn't get duration of phrase 'sound\radio\bot\cooked\well_cover_you_you_defuse.wav'
InstallTutor - Tutor Setting is 0
Host_Error: PF_precache_model_I: Model 'sprites/pistol_smoke2.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct
Or should i remove something other too? i hope it is the error because of models only ..
That 512 limit error i think it's because you have to low decals value. Try r_decals 999 and mp_decals 999 before you load the map.
Originally posted by DarkSideBvThat 512 limit error i think it's because you have to low decals value. Try r_decals 999 and mp_decals 999 before you load the map.
no effect :)
to many entitys
Half-Life gives only a free space of entity for maps which 512.
In Hammer you can (among other things) see how many point/solid entities you have in Map -> Show information, but you probably already know that.
If you put the parameter "-chart" on any of the compile tools and compile with that, you will see more information about how far your map is from the limit of different things such as models, planes, clipnodes, etc. in your compile log.
Hope it helps.
Thanks 4 help guys.
Originally posted by dEMoliteto many entitys
Half-Life gives only a free space of entity for maps which 512.
So we can say, i need to remove some parts from map .. ? cuz they contains entities like func_door etc ..cuz it is bhop map so there must be entities .. ah :/
//update: maybe i fount one solution :D (dont care about this monologue ;D)
Originally posted by puppetzIn Hammer you can (among other things) see how many point/solid entities you have in Map -> Show information, but you probably already know that.
So the summary of PointEntities and SolidEntities should be less than 512, right?
Usually i remove BCM from plugins.ini to fix this bug.
yea perdo i counting them together so that i have a less amount of both for 512 ^^
t0xii^ is not plugin depending atm.
Originally posted by dEMoliteyea perdo i counting them together so that i have a less amount of both for 512 ^^
t0xii^ is not plugin depending atm.
Hehe yeah i spotted that this is mapping zone after my post was done. Sry my mistake.
damn, im getting the same error when i try to load my map, but when i add my point and brush entities i get 722.... and it was working fine before with like 600 something...
600 and u got a timer in your map ... no problem just remove the timer :D
jk
try to reduce the amount of the entitys more ... wish good luck
yea i got mine fixed, I jsut reduced my func_walls and I ended up stopping the choppiness by doing so. :)
finally i reduced the count of entites, so i can play it ..
Evently i added some new entities, cuz map is not finished yet ..
But now i have new problem ;p fps is too low, i dont know why, i havent added SO MANY entities and objects .. and fps is lower for more than 20, so i cant understand it .. ;p hope i will find solution for this :D
A leak? Or may be too much models. Check your log for errors/warnings or something unusual.
check your r_speeds. highwpolys are bad...
Please log in to post replies.