512 models limit

Started by perd0 mapper
11/08/2009 13:45
Page 1 of 1
perd0 mapper11/08/2009 13:45(edited 11/08/2009 13:47)

Hey guys :)
I am finishing my map and there i have (hope the last) problem with count of models.
I know i must reduce the count of models, but i want to ask you, if it's possible to check somewhere actual amount of models in map, cuz i don't know how many models i must remove :)
Thank you.

Here is the error text from console:

No detail texture mapping file: maps/kz_desperados_detail.txt
Warning: Couldn't get duration of phrase 'sound\radio\bot\cooked\well_cover_you_you_defuse.wav'
InstallTutor - Tutor Setting is 0
Host_Error: PF_precache_model_I: Model 'sprites/pistol_smoke2.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct


Or should i remove something other too? i hope it is the error because of models only ..

DarkSideBv11/08/2009 16:36

That 512 limit error i think it's because you have to low decals value. Try r_decals 999 and mp_decals 999 before you load the map.

perd0 mapper11/08/2009 18:42(edited 11/08/2009 18:42)

Originally posted by DarkSideBv
That 512 limit error i think it's because you have to low decals value. Try r_decals 999 and mp_decals 999 before you load the map.

no effect :)

dEMolite mapper11/08/2009 19:44

to many entitys

Half-Life gives only a free space of entity for maps which 512.

puppetz mapper11/08/2009 19:44

In Hammer you can (among other things) see how many point/solid entities you have in Map -> Show information, but you probably already know that.

If you put the parameter "-chart" on any of the compile tools and compile with that, you will see more information about how far your map is from the limit of different things such as models, planes, clipnodes, etc. in your compile log.

Hope it helps.

perd0 mapper11/08/2009 21:16(edited 11/08/2009 21:57)

Thanks 4 help guys.

Originally posted by dEMolite
to many entitys

Half-Life gives only a free space of entity for maps which 512.


So we can say, i need to remove some parts from map .. ? cuz they contains entities like func_door etc ..cuz it is bhop map so there must be entities .. ah :/

//update: maybe i fount one solution :D (dont care about this monologue ;D)

Originally posted by puppetz
In Hammer you can (among other things) see how many point/solid entities you have in Map -> Show information, but you probably already know that.


So the summary of PointEntities and SolidEntities should be less than 512, right?

thexdvl12/08/2009 06:09

Usually i remove BCM from plugins.ini to fix this bug.

dEMolite mapper12/08/2009 18:18

yea perdo i counting them together so that i have a less amount of both for 512 ^^

t0xii^ is not plugin depending atm.

thexdvl12/08/2009 23:24

Originally posted by dEMolite
yea perdo i counting them together so that i have a less amount of both for 512 ^^

t0xii^ is not plugin depending atm.

Hehe yeah i spotted that this is mapping zone after my post was done. Sry my mistake.

kodeman mapper14/08/2009 04:54

damn, im getting the same error when i try to load my map, but when i add my point and brush entities i get 722.... and it was working fine before with like 600 something...

DaMp mapper14/08/2009 15:44

600 and u got a timer in your map ... no problem just remove the timer :D
jk

try to reduce the amount of the entitys more ... wish good luck

kodeman mapper15/08/2009 09:20

yea i got mine fixed, I jsut reduced my func_walls and I ended up stopping the choppiness by doing so. :)

perd0 mapper15/08/2009 14:46(edited 15/08/2009 14:47)

finally i reduced the count of entites, so i can play it ..
Evently i added some new entities, cuz map is not finished yet ..

But now i have new problem ;p fps is too low, i dont know why, i havent added SO MANY entities and objects .. and fps is lower for more than 20, so i cant understand it .. ;p hope i will find solution for this :D

h1m1 mapper15/08/2009 18:28(edited 15/08/2009 18:28)

A leak? Or may be too much models. Check your log for errors/warnings or something unusual.

dEMolite mapper15/08/2009 18:47

check your r_speeds. highwpolys are bad...

Page 1 of 1

Please log in to post replies.