MAX_MAP_CLIPNODES

Started by perd0 mapper
21/08/2009 21:08
Page 1 of 1
perd0 mapper21/08/2009 21:08(edited 21/08/2009 21:15)

MAX_MAP_CLIPNODES: This error stops compiling process :( so please tell me SIMPLY what should i do.

Here is the whole log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Mapping\Valve Hammer Editor\zhlt34x86final\hlcsg.exe"-nowadtextures -texdata 19384 "D:\Mapping\Valve Hammer Editor\#maps\kz_kzsk_desperados"
Entering D:\Mapping\Valve Hammer Editor\#maps\kz_kzsk_desperados.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 19849216 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

92 brushes (totalling 552 sides) discarded from clipping hulls
CreateBrush:
(104.38 seconds)
SetModelCenters:
(0.11 seconds)
CSGBrush:
(33.06 seconds)

Using Wadfile: \mapping\valve hammer editor\#wads\explo.wad
- Warning: Larger than expected texture (345918 bytes): 'B0NG0-P1-66'
- Warning: Larger than expected texture (345918 bytes): 'RAD_ICEWALL2'
- Warning: Larger than expected texture (345918 bytes): 'RAD_MARBLEZEN'
- Warning: Larger than expected texture (345918 bytes): 'RAD_MEGAFADE1'
- Warning: Larger than expected texture (345918 bytes): 'RAD_MEGAROCK1'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_OUTDOOR-C'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-MEDI'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-MEDO'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-RAMP'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-SMAL'
- Warning: Larger than expected texture (345918 bytes): 'LAB1_FLR4'
- Warning: Larger than expected texture (345918 bytes): 'MEGAROCK2'
- Contains 23 used textures, 15.86 percent of map (130 textures in wad)
Using Wadfile: \mapping\valve hammer editor\#wads\cs_desperados.wad
- Warning: Larger than expected texture (261932 bytes): 'EGYPT13'
- Warning: Larger than expected texture (348972 bytes): 'STEP6_RESULT512'
- Contains 85 used textures, 58.62 percent of map (162 textures in wad)
Using Wadfile: \mapping\valve hammer editor\#wads\kz_tomorrow.wad
- Contains 9 used textures, 6.21 percent of map (34 textures in wad)
Using Wadfile: \mapping\valve hammer editor\#wads\adventure2.wad
- Warning: Larger than expected texture (345918 bytes): 'B0NG0-P1-17'
- Warning: Larger than expected texture (345918 bytes): 'B0NG0-P1-18'
- Warning: Larger than expected texture (345918 bytes): 'B0NG0-P1-71'
- Warning: Larger than expected texture (345918 bytes): 'RAD_ICEWALL2'
- Warning: Larger than expected texture (345918 bytes): 'CRAZYHYTEXACID'
- Warning: Larger than expected texture (345918 bytes): 'CRETE_DARK2'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-RAMP'
- Warning: Larger than expected texture (345918 bytes): 'FLOOR_TILE-SMAL'
- Warning: Larger than expected texture (345918 bytes): 'WALL_CRETE-GRAY'
- Contains 4 used textures, 2.76 percent of map (120 textures in wad)
Using Wadfile: \mapping\valve hammer editor\#wads\bronx.wad
- Warning: Larger than expected texture (295854 bytes): 'AD_RAVERSOLID'
- Contains 2 used textures, 1.38 percent of map (7 textures in wad)
Using Wadfile: \mapping\valve hammer editor\#wads\deserted.wad
- Warning: Larger than expected texture (345918 bytes): 'ROCK_BROWN1'
- Warning: Larger than expected texture (345918 bytes): 'SAND_STYLE2'
- Contains 3 used textures, 2.07 percent of map (41 textures in wad)
Using Wadfile: \mapping\valve hammer editor\#wads\desperados_titles.wad
- Warning: Larger than expected texture (348972 bytes): 'THANKSBANNERD'
- Warning: Larger than expected texture (196652 bytes): 'KONEEC'
- Warning: Larger than expected texture (348972 bytes): 'THXTABLE'
- Contains 12 used textures, 8.28 percent of map (17 textures in wad)
Using Wadfile: \mapping\valve hammer editor\#wads\kz_signs.wad
- Contains 7 used textures, 4.83 percent of map (73 textures in wad)

added 1 additional animating textures.
Texture usage is at 5.48 mb (of 18.93 mb MAX)
151.39 seconds elapsed [2m 31s]

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "D:\Mapping\Valve Hammer Editor\zhlt34x86final\hlbsp.exe"-texdata 19384 "D:\Mapping\Valve Hammer Editor\#maps\kz_kzsk_desperados"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 19849216 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4659 (2.47 seconds)
BSP generation successful, writing portal file 'D:\Mapping\Valve Hammer Editor\#maps\kz_kzsk_desperados.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5811 (3.77 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5653 (3.92 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5970 (3.16 seconds)
Error: Exceeded MAX_MAP_CLIPNODES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


----- END hlbsp -----



u can see lot of Warning: Larger than expected texture, but i dont think its the reason of my error. I visited some pages writing about this problem, but i still dont know what to do :(
Thank you for help ..

// update: it makes since i added small room under my lj room .. is the only solution deleting this room? i really hope not ..! :/

h1m1 mapper21/08/2009 21:50(edited 21/08/2009 21:52)

Have you used CLIP texture? If not, then put it over the most complex details like sands made with vertex and places where you can't get to (high buildings, etc.)

perd0 mapper21/08/2009 21:53

so instead of null ?

h1m1 mapper21/08/2009 21:54(edited 21/08/2009 22:07)

No. Sec, I'll update with screen.
Edit: Sorry, I'm not that good mapper, but what can you do... Hope you'll understand the picture.
http://img89.imageshack.us/i/clipp.png/
One more thing - the brushes with "clip" should be with the same height as your map sides (from the bottom to the top). That's just my suggestion though, I might be wrong. :)

perd0 mapper21/08/2009 22:12

yes i understand it :) i will try

perd0 mapper22/08/2009 00:24(edited 01/08/2011 19:12)

H1m1 i love you it works!!! :)

really thanks2you dude.

h1m1 mapper22/08/2009 12:34

No problem. Looks nice. Waiting for your map. :)

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