Timer and text!

Started by vAlue
27/08/2009 12:30
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vAlue27/08/2009 12:30(edited 28/08/2009 15:38)

How to put kz timer on my map? Start and end timer.

E; How to put text on my map? Lol, im really beginner at map making, so how to i can write on the map wall kinda "Map by vAlue" ty

Ever1x27/08/2009 12:35

Download mapping pack. There is timecounter.rmf
Just copy and paste!

remake27/08/2009 13:08

http://files.xtreme-jumps.eu/tools/timecounter.zip - download, unzip, load .wad file in hammer, open timecounter.rmf, press on the object (startbutton, healer, endbutton with timer) - rightclick and copy, open your map, paste it and.. ok.

opa27/08/2009 14:04

and use texture lock cause if im not wrong timer textures might get messed up

remake27/08/2009 14:46

yeah, texture lock should be on always :)

puppetz mapper27/08/2009 16:41

Nah, not always.

opa27/08/2009 17:44

Originally posted by puppetz
Nah, not always.

when should it be turned off? :o

puppetz mapper27/08/2009 19:56

http://www.dump.no/files/b0fd907d3da8/tl.JPG

Which one looks best? :)

opa27/08/2009 20:16

oh you mean randomising :P

puppetz mapper27/08/2009 20:48

Yes, with some textures it looks better if they are "randomized".

h1m1 mapper28/08/2009 01:01

puppetz, that's because you just moved the stairs up, not expand them. I use texture lock almost all the time. If I need to fix things like that, I just move X and Y of the brush.

opa29/08/2009 10:18(edited 29/08/2009 10:40)

Answer to Edit-question:

Make an image with your text and black (RGB 0 0 0) or blue (RGB 0 0 255) bacground. Image sizes X and Y must divide by 16 (like 32, 64, 128 etc.) Save it as bmp file and import to your wad using wally.
Open your map in hammer, make 1 unit width (height and lenght depends on image) brush. Apply your texture to the front face (all other faces should be NULLed) and tie that brush to entity. Entity properties:
For black bacground:
func_wall
Render Mode: Additive
FX Amount: 255
For blue background (note that color MUST be 0 0 225) :
func_wall
Render Mode: Solid - No Light
FX Amount: 255

remake29/08/2009 15:43

Regular blue (00255) doesn't work, it must be indexed color.
So, i suggest you to use black only which is easier.

opa29/08/2009 15:47

wtf remake? regular blue works (like on ladders and other metal stuff)

h1m1 mapper29/08/2009 15:50

One thing opa - all other faces should be black/{blue textured, otherwise you can get nasty looking sides if the sign is attached to a wall or something. :)

remake29/08/2009 16:29

Originally posted by opa
wtf remake? regular blue works (like on ladders and other metal stuff)


Ladders and stuff are already indexed, try to make texture with a blue background in photoshop yourself, you will see that blue areas won't be invisible. I even made a thread many months ago about it, demolite explained how to get an indexed color.

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