Timer and text!
How to put kz timer on my map? Start and end timer.
E; How to put text on my map? Lol, im really beginner at map making, so how to i can write on the map wall kinda "Map by vAlue" ty
Download mapping pack. There is timecounter.rmf
Just copy and paste!
http://files.xtreme-jumps.eu/tools/timecounter.zip - download, unzip, load .wad file in hammer, open timecounter.rmf, press on the object (startbutton, healer, endbutton with timer) - rightclick and copy, open your map, paste it and.. ok.
and use texture lock cause if im not wrong timer textures might get messed up
yeah, texture lock should be on always :)
Nah, not always.
Originally posted by puppetzNah, not always.
when should it be turned off? :o
http://www.dump.no/files/b0fd907d3da8/tl.JPG
Which one looks best? :)
oh you mean randomising :P
Yes, with some textures it looks better if they are "randomized".
puppetz, that's because you just moved the stairs up, not expand them. I use texture lock almost all the time. If I need to fix things like that, I just move X and Y of the brush.
Answer to Edit-question:
Make an image with your text and black (RGB 0 0 0) or blue (RGB 0 0 255) bacground. Image sizes X and Y must divide by 16 (like 32, 64, 128 etc.) Save it as bmp file and import to your wad using wally.
Open your map in hammer, make 1 unit width (height and lenght depends on image) brush. Apply your texture to the front face (all other faces should be NULLed) and tie that brush to entity. Entity properties:
For black bacground:
func_wall
Render Mode: Additive
FX Amount: 255
For blue background (note that color MUST be 0 0 225) :
func_wall
Render Mode: Solid - No Light
FX Amount: 255
Regular blue (00255) doesn't work, it must be indexed color.
So, i suggest you to use black only which is easier.
wtf remake? regular blue works (like on ladders and other metal stuff)
One thing opa - all other faces should be black/{blue textured, otherwise you can get nasty looking sides if the sign is attached to a wall or something. :)
Originally posted by opawtf remake? regular blue works (like on ladders and other metal stuff)
Ladders and stuff are already indexed, try to make texture with a blue background in photoshop yourself, you will see that blue areas won't be invisible. I even made a thread many months ago about it, demolite explained how to get an indexed color.
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