how to make a button texture

Started by FuZzy1 mapper
27/08/2009 18:13
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FuZzy1 mapper27/08/2009 18:13(edited 27/08/2009 18:18)

I searched the web for a tutorial on how to make a custome texture for a button but no luck... in wally i have this option, to make a +A texture but i can't figure out what to do exacly

Help me pls..

ok and i-m trying to make a lj blok, but when i compile the map is a hj.

remake27/08/2009 19:01(edited 27/08/2009 19:02)

Wrong section..

1- First you need 2 button textures, one when the button is activated (aka when you press the button, the button will be activated and this texture will pop up) and one when the button is deactivated. If you got them, open up Wally and load these 2 images. Press "New" from the "File" menu (make sure it's WAD3 format), copy a deactivated button image, paste it as new and name it "+0name", do the same with an activated button image and name it"+Aname". Save it as a wad and use texture with +0 tag in hammer.

2- A heigh of the LJ block has to be less than 70 units (or maybe it can be 270 too), so make sure your block is not higher than 270 units.

FuZzy1 mapper27/08/2009 20:00

sorry if i posted in the wrong section.
thanx for answer aboute the button texture making, i will try it tomorow...

as for the lj bloc , the block's height that i made is 32 units and it is acting like a hj block . it has to be 70 units from the ground ?

h1m1 mapper28/08/2009 01:42(edited 28/08/2009 01:43)

For the button: Make block texture (64x64 for example) with red (or w/e color you want, but it must to differs from the block's texture) circle in the center. Add borders to the circle. Then make the same texture but with brighter red color so you can use it for "button-pushed". And I think that's it. Wally knows the rest.
For the lj block: Make the brushes height 25-32 units.

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