MAX_PATCHES error
hi, so i've got this error called Exceeded MAX_PATCHES. i've looked for the solution here: http://www.slackiller.com/tommy14/errors.htm#maxpatch but didnt uderstand that:D
1191559 square feet [171584576.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
and a screenie from VHE: http://img340.imageshack.us/img340/2538/12314.png
http://img340.imageshack.us/img340/2538/12314.png here's the link of picture for those who dont know how to open it.
Ontopic: Can't even imagine what that means, sorry :S
are u talkin' bout the pic or the main problem?
Use null texture for the invisible in-game sides of the brushes. That should fix it. :)
k, ty, i will try it later:)
Try -sparse, worked for me
whats -sparse ?
why would you care? :P just try it
http://zhlt.info/command-reference.html
It's for the light/rad tool.
-sparse
Enable low memory vismatrix algorithm.
The original vismatrix algorithm was limited to 65535 patches due to its design. Its memory usage also grew polynomially with the number of patches (patches * patches / 16 bytes). This option enables a compressed vismatrix, which at the cost of extra CPU time, breaks the 65535 limit, and also uses about 10% of the memory the vismatrix would.
If this command doesn't fix the problem, don't blame me. I'v never used it. Pieshels suggested it. :P
i wont blame u. but this might be a stupid question: do i need to type it in manually? if so, where to? do i ned to close all other programs and let hlrad do it's work? and the command was based on 20% words i understood. so 80% was like chinese language for me. i used google translation but still notihn:D
when you open you compile window, add text -sparse in hlcsg line
ok, last question, how to add it, i dont know, because i haven't got to change something there. i also made a sc to make this bit more clear. http://img340.imageshack.us/img340/2084/qwe543534.png
http://zhlt.info/download-zhlt.html ZHLT tools
I will not cover here how to set them, you should know that already...
After that, just add -sparse under hlcsg parameters.
i already have them
Originally posted by opawhen you open you compile window, add text -sparse in hlcsg line
Don't give advice if don't know what you're talking about. -sparse is a HLRAD parameter, and must be written in the HLRAD line (light_exe).
Originally posted by puppetzOriginally posted by opawhen you open you compile window, add text -sparse in hlcsg line
Don't give advice if don't know what you're talking about. -sparse is a HLRAD parameter, and must be written in the HLRAD line (light_exe).
it was random mistake, i wasn't concentrated on typing that answer, so sorry about that :P
fastest way to fix this is using a higher -chop value.. try -chop 96 (in rad)
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