CSS l The Perfect Height by lazz0r
some jumps looks like 500 units rofl
Originally posted by lgbOriginally posted by bambiqOriginally posted by lgbOriginally posted by bambiqOriginally posted by lgbFunny how people keep posting css, surf and 100aa videos when this a 1.6 kz community. Anyways it was nice..
where said that its only 1.6 kreedz community?
Ehm there is only 1.6 records and forums. lol
and in logo it said that its "official kreedz-jumping community" not "official 1.6 kreedz-jumping community".
But kreedz is 1.6. The kreedz you have in source is totaly different due to the source engine. And this community was made long before kreedzing came to source so there is your answer...
but its still kreedz jumping community. i agree if ill post defrag movie (q3) it will be wrong. but i think its ok if someone will post 1.6/kzmod/source movies here.
ps qewi kreedz also didnt make maps for kreedz mod as i know ^^ but its called kzmod:P
I liked it. It is just hard to tell how hard the jumps are.
And also in CSS you aren't playing with standard settings?
Think I spotted higher airaccelerate, axn etc. drags down the whole point of jumping for me.
Still I liked it, gj guys.
Originally posted by wRath`I liked it. It is just hard to tell how hard the jumps are.
And also in CSS you aren't playing with standard settings?
Think I spotted higher airaccelerate, axn etc. drags down the whole point of jumping for me.
Still I liked it, gj guys.
its not "axn", its standart source bhop :D and all other setting were default too.
as bambi said it was recorded on pure default settings
ohhh that's right, now I remember, it looks AXN'ish when you just jump around. Well good shit, nice to see there is something going in CSS too.
I just watched the whole movie today and I like it! What I like the most is that there's so many unexplored things in CSS jumping and there's so many jumps that are usefull in game. You don't have to use any randomjumps yet as in 1.6 trickjumping, you just got a whole bunch of never made, usefull jumps. What I don't like is that the AXN-like bhops almost feels like they ruins the meaning of ljing. Well, I got no clue about who had the hardest jumps etc but I gotta say that Sonny's part was really nice, I liked the style of his jumps.
About the editing it was sweet, and of course great quality mixed with CSS graphics is just awesome. I don't got that much to say about the edit, it was clean and not overdone. Gj guys ;d
Oh and by the way bambi, kzmod was developed by people from xj(?), which is the official kreedz community approved by him. They are most certainly allowed to use his tag. But of course you're allowed to post your CSS movies in here too, most people only find it fun to see something different ;-)
Originally posted by qewiI just watched the whole movie today and I like it! What I like the most is that there's so many unexplored things in CSS jumping and there's so many jumps that are usefull in game. You don't have to use any randomjumps yet as in 1.6 trickjumping, you just got a whole bunch of never made, usefull jumps. What I don't like is that the AXN-like bhops almost feels like they ruins the meaning of ljing. Well, I got no clue about who had the hardest jumps etc but I gotta say that Sonny's part was really nice, I liked the style of his jumps.
About the editing it was sweet, and of course great quality mixed with CSS graphics is just awesome. I don't got that much to say about the edit, it was clean and not overdone. Gj guys ;d
thank you qewi for nice feedback, I'm glad you like it both editing and jumps, I also liked Sonny's part, cause it was awesome what jumps he could do in one week after 2 or more years break...
for others who didn't watch this movie yet and are interested, I added youtube link
Soulfather is a good friend of Kreedz, this explains that about KZMOD.
the engine look similar, but still different than 1.6
very good movie
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