synergy

Started by faker mapper
25/09/2009 22:18
Read-Only
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faker mapper25/09/2009 22:18(edited 25/09/2009 23:48)

Status: Accepted for Custom

Release:

- Please tell us whetere you want to release it, if you want to release it please tell us under which name... or if you want to re-submit it and fix the other things mentioned to go for kz_ tag (with all the issues fixed the map will get the kz_ tag ofc).

Suggestion:

- We are aware that you fixed the wpoly we mentioned (you had a wrong compile setting on) and the lightbugs in the last room are gone, BUT the last room looks pretty weird now... to bad you had to light it up so much just to fix those wallbugs, you could have fixed them by using another (radon).

- It's really hard to read the sign at the end of the map, too:
http://files.xtreme-jumps.eu/oO3ddYOo/mapcheck/kz_synergy0000.jpg (mentioned by several mapadmins).

- You might want to try to add darker fog with a higher density (dEMolite).


Bugs:

- http://img139.imageshack.us/i/kzsynergybhopbug.jpg/

- Lightbugs:
http://i29.tinypic.com/63vtiv.jpg
http://i26.tinypic.com/2yljry8.jpg
http://i32.tinypic.com/15foo6q.jpg
http://i29.tinypic.com/2ionl2.jpg
http://i31.tinypic.com/2jeziw4.jpg
http://i28.tinypic.com/34eubs2.jpg
http://i32.tinypic.com/2zthg6v.jpg
http://i32.tinypic.com/29osrcm.jpg
http://i29.tinypic.com/30rqwbd.jpg

- Bugs (owned)

Lighbugs:

http://kzemo.com/xj/synergy/kz_synergy0000.jpg
http://kzemo.com/xj/synergy/kz_synergy0009.jpg
http://kzemo.com/xj/synergy/kz_synergy0013.jpg
http://kzemo.com/xj/synergy/kz_synergy0014.jpg
http://kzemo.com/xj/synergy/kz_synergy0015.jpg
http://kzemo.com/xj/synergy/kz_synergy0017.jpg
http://kzemo.com/xj/synergy/kz_synergy0019.jpg
http://kzemo.com/xj/synergy/kz_synergy0020.jpg
http://kzemo.com/xj/synergy/kz_synergy0022.jpg
http://kzemo.com/xj/synergy/kz_synergy0023.jpg
http://kzemo.com/xj/synergy/kz_synergy0027.jpg
http://kzemo.com/xj/synergy/kz_synergy0028.jpg
http://kzemo.com/xj/synergy/kz_synergy0029.jpg

Architectural Issues and Other:
http://kzemo.com/xj/synergy/kz_synergy0001.jpg common sense says glue can't even hold that
http://kzemo.com/xj/synergy/kz_synergy0002.jpg unless some gravitational pull is keeping that up i don't think so, plus lightbug
http://kzemo.com/xj/synergy/kz_synergy0003.jpg fence texture does not fit
http://kzemo.com/xj/synergy/kz_synergy0004.jpg bleeding of blue texture into green
http://kzemo.com/xj/synergy/kz_synergy0005.jpg this really confused me, how come some of the rock texture is pushed out while some is just laying directly ontop of the green
http://kzemo.com/xj/synergy/kz_synergy0006.jpg is the green rod missing?
http://kzemo.com/xj/synergy/kz_synergy0007.jpg to me it seems like that just wants to flow out like some hazardous material
http://kzemo.com/xj/synergy/kz_synergy0008.jpg those are bhop, they look like blocks you can stand on
http://kzemo.com/xj/synergy/kz_synergy0010.jpg looks odd just floating there
http://kzemo.com/xj/synergy/kz_synergy0011.jpg this is the only block with a hole and a glowing green light emitting from it, why only one?
http://kzemo.com/xj/synergy/kz_synergy0012.jpg texture bug
http://kzemo.com/xj/synergy/kz_synergy0016.jpg goes along with 0006, did you get lazy, or are the green rods not supposed to be in there?
http://kzemo.com/xj/synergy/kz_synergy0018.jpg seems like a really odd placement for that
http://kzemo.com/xj/synergy/kz_synergy0021.jpg where is the light from this coming from
http://kzemo.com/xj/synergy/kz_synergy0025.jpg the alignment of the blocks
http://kzemo.com/xj/synergy/kz_synergy0026.jpg that random green light blocks you from being able to read the names clearly (+ lightbug)

- Bugs (Licoti)

For example, the map could be a little less “square” if you add small curves in the ceiling opened up for example. It could be more alive with something additional like sounds or models or something else…
http://licoti2.free.fr/xj/im_01.jpg

Types of lights on the walls are too confused with the texture of the wall. And a very important point: the lights are all over the map, there is no light source (spot, neon bulb ...) The source of light is supposed to be the blocks along the walls, except that it is useless here because they are not illuminated :
http://licoti2.free.fr/xj/im02.jpg

1) Spacing between the wall : http://licoti2.free.fr/xj/bug01.jpg

2) Light Bug on many blocks : http://licoti2.free.fr/xj/bug02.jpg

3) Water bug : http://licoti2.free.fr/xj/bug03.JPG

4) We can see a very slight separation on the texture of the wall : http://licoti2.free.fr/xj/bug05.jpg

5) Large square room : http://licoti2.free.fr/xj/bug06.jpg

6) What is this ? :) http://licoti2.free.fr/xj/bug07.jpg

7) Very transparent : http://licoti2.free.fr/xj/bug08.jpg

8) ? : http://licoti2.free.fr/xj/bug09.jpg

9) small bug when compiling :http://licoti2.free.fr/xj/bug10.jpg

- Bugs (dLx)

First of all it has tones of lightbugs but thats not a big surprise as you see that he uses that green light in the entire map which gives him the theme.I will post some of the bad looking ones which should be fixed hopefully he will fix the others ones too but most of them can be easily found by playing the map.
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_synergy0000.bmp
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_synergy0001.bmp
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_synergy0003.bmp
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_synergy0004.bmp
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_synergy0008.bmp
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_synergy0009.bmp

Although the map has a bit of unrealistic theme there some weird things stopped on the map like :
This block for isn't should fall if we respect the physics laws due to the fact that it's somehow sliced
This rock flashes light

At the last part of the map ( the climbing cones ) there is a vertex bug on all of them :
If you look close you can see a line

Another annoying thing is the "floating water" dunno why but i think i won't be the only one who will say that you should add a cylinder, a water tank or even to remove it cuz it looks really bad i mean those kind of stages were in old maps like kz_kzfr_rabbithighway/ez.

- Sudden change of texture: http://i32.tinypic.com/awdu13.jpg


Shortcuts:

n/a

dEMolite mapper25/09/2009 23:23

plane did that with the fog really nice maybe you can get this too in this version dropsys

Alewxz26/09/2009 00:34

it looks kinda fun to play :D

pLaguE^26/09/2009 03:17

Wrong place to post man. Read the rules.

I agree demo, he did do good on it.

waplet04/11/2009 22:45

where to download it?

Juice05/11/2009 11:27

at the next map release :]

waplet05/11/2009 12:56

ok ill be waiting

dEMolite mapper05/11/2009 13:01

stop posting in the accepted / denied threads!

these threads are only for communicating with the mappers, so non mapmakers havent the rights to answer on it!

faker mapper16/11/2009 11:29

dEMolite said it all.

For your information anyway: he issues got fixed and the map is re-submited again. Afaik there is a problem with a missing demosubmissioin and the maps extreme difficulty.

We're trying to figure something out for the next maprelease.

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