bkm_orange
Status: Denied
Reasons:
- the jumps : We can see that you tried to make something different than the old typical bhop maps, but unfortunately you didn’t succeed. Our team didn’t find anything special while they were jumping and we all agreed that everything is simple and not good enough for a XJ map.
- the textures : Same problem here. What’s so special at these orange textures ? It’s just one color with some white stripes. You used them to much. There is no diversity when you look at them.
As for the rock textures, why did use them ? They look old and uninteresting. You can’t expect to have something nice when you’re using this kind of textures.
Also, the orange and the rock textures don’t fit and it’s just strange how you mixed them up.
- the architecture : The map isn’t based on any concept, but referring strictly to what we have in the map, we can’t say that we are pleased with the outcome. As for the climb room, we think that it doesn’t belong in this map.
Maybe you know too, but the entire architecture looks simple. Look at the walls, look at the general structure of map, at how the map is made and you will see that we are right.
- the environment : You added some details, but they don’t fit in. There are some weird things (the car, wire net, flags) which we do not understand. We don’t think that in this kind of map, creating a great atmosphere is an easy task. That’s why try to be more careful when you’ll choose your next map concept.
- bugs : you don’t have to worry about this part, because as you can see, it’s not why the map got denied in the first place. But, I would say that this is not a good way to use clip to block something .
Also, look at this epoly .
-the bottom line is that the whole map looks weird and that you need to work a lot more, before you can actually manage to build a special map for our community.
Suggestions:
- from dLx : Try being realistic when you build your maps.
For example : What does this have to do in here?
Same here
- from puppetz : Get away from those developer textures, and make some sort of plan before you create your map.
- from dEMolite : Get away of the developer textures like puppetz said.
Developer textures are for the developing procedure only!
For more information about developing procedure read these 2 external links: http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?150162
- from CyclopP : Like the rest of the mappers, you have the gift of creation. Don’t lose it and try to create something new and fresh for the Kreedz Community.
- keep your head up and don’t give up.
Other:
Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.
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