kz_latvianhawk
Status: Denied
Reasons:
- the jumps : Generally, the jumps have 4 major problems : unbalanced, repetitive, unrealistic and to many. There are also some creative parts, but overall you get bored while jumping. There are to many levels and it’s impossible for a jumper to not lose his patience in order to finish the map.
Maybe you will ask “What if I’ll remove some levels?â€. The answer is simple. It won’t help you. Why ? Because the map has nothing special. Read the next problems to understand better.
- the textures : The map is huge and there are just a few textures. You need a lot more diversity at this kind of maps. I don’t think it will help you if I say what you did wrong when you applied them. There are of course some problems (such as: textures don’t fit, some of them are stretched, some of them are placed wrong and so on), but this isn’t the biggest problem. You have no theme on the map and this thing makes all the textures and things you’ll try for the map be useless. It’s not a good decision to just add textures randomly, thinking that at the end you’ll have a big success. You need a theme, you need a concept, you need an idea and so on. If you build a map without this things, the map can’t look good. And don’t tell me that adding blocks one by one to make something huge it’s a theme.
- the architecture : Like I previously said, the map has no theme nor concept. So, eventually, the map turned out to be plain and square with no creativity. The structure is poor and there are absolutely no elements of creativity. The way you added the blocks, the way you made those transitions (I’m talking about the falling parts), these things are proving the lack of creativity.
- the environment : As I said, without a theme comes a map without a nice environment or atmosphere.
- bugs : In the end, the map wasn’t denied because of the bugs, so this is not the biggest problem that the map has. But, I would still want to mention some of them:
from dLx :
-> I spotted an floating block which is unrealistic and doesn't even interfere with the jumps/gameplay
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_latvianhawk0001.bmp
-> These lights are also unrealistic cuz they actually come from the rock
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_latvianhawk0009.bmp
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_latvianhawk0010.bmp
Try to use torches.
-> Another unrealistic block you've made
-> Bad texture alignments:
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_latvianhawk0003.bmp
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_latvianhawk0007.bmp ( + lightbug )
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_latvianhawk0011.bmp
-> Sadly there are many unbalanced jumps which I've seen such as this one :
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_latvianhawk0002.bmp
It's the last jump and if you ask me i hardly managed to jump it you could've added another circular block. ALSO I'd like to say that this part was so annoying and random that I didn't even try to finish it + it's a bad way to block shorcuts with invisblocks in this situation.
This part is too risky
-> This here is the part I was talking about in "The jumps" section.You cannot continue finishing it and this is a VERY VERY bad mistake you did it.
from Licoti :
Problem with the light that are too close to the ceiling or wall :
http://licoti2.free.fr/xj/map02_1.JPG
http://licoti2.free.fr/xj/map02_2.JPG
The CLIP is too big around the tree : http://licoti2.free.fr/xj/map02_3.JPG
textures too stretched : http://licoti2.free.fr/xj/map02_5.JPG
there is a space of 1 unit : http://licoti2.free.fr/xj/map02_4.JPG
from owned :
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0000.jpg - black model bug + grass texture on walls = yuck
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0001.jpg - texture bug, the tan rock doesn't fit
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0003.jpg - random block, not needed
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0004.jpg - texture bug
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0005.jpg - texture bug
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0007.jpg - texture bug
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0008.jpg - texture bugs + dark tunnel
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0009.jpg - can't jump on that
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0010.jpg - shortcut, jump onto Healer
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0011.jpg - texture bugs
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0012.jpg - put a teleporter down there, some kids don't want to start over
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0013.jpg - grass texture on walls = yuck
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0014.jpg - blocks are not touching ground
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0015.jpg - blocks are not touching ground + texture bugs
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0016.jpg - texture bugs (not touching ground either)
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0017.jpg - texture bug
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0018.jpg - texture bug
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0019.jpg - make the grass on those block the rock texture
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0020.jpg - not touching ground + light bug
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0021.jpg - not touching ground + black model bug
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0022.jpg - texture bug + not touching ground
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0023.jpg - texture bugs + not touching ground
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0024.jpg - texture bugs + not touching ground
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0025.jpg - many texture bugs
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0026.jpg - light bug + texture bug
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0027.jpg - texture bugs
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0028.jpg - very awkward stage to jump through, small landings
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0029.jpg - light bug, make the top block touch the block below it (make it taller, don't move down)
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0030.jpg - texture bugs
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0031.jpg - texture bugs
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0032.jpg - light bug
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0033.jpg - texture bugs
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0034.jpg - ladder texture doesn't fit, change texture
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0035.jpg - awkward to jump
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0036.jpg - one of those "fall you fail" moments
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0037.jpg - light bugs
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0038.jpg - most detailed room, MORE OF THIS IS NEEDED
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0039.jpg - where is that light coming from
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0040.jpg - texture bugs
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0041.jpg - texture bug + black model bug
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0042.jpg - texture bugs
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0043.jpg - texture bugs + that jump is very awkward
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0044.jpg - where are those lights coming from? make the LJ signs additive
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0045.jpg - where are those lights coming from?
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0046.jpg - texture bugs
http://kzemo.com/xj/latvianhawk/kz_latvianhawk0047.jpg - texture bugs
Suggestions:
- from puppetz : Don't make jumps out of nothing. Mappers seems to have forgotten about such thing as a "theme". A map doesn't need to have the best jumps, if it has a nice, variating theme.
- from Licoti : Try to find a new style of jumping and treat its various blocks, Have the patience to texturing each blocks properly (Check alignment, stretching)
And above all, think at the other player who will jump your map, give fun and innovation in several places
- think like this: with what is my map different than the other block maps ?.
We have tons of block maps like this. Try creating something different.
- keep your head up and don’t give up.
Other:
Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.
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