kz_kzlt_village2

Started by Ovidiu Dumitru
03/10/2009 21:06
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Ovidiu Dumitru03/10/2009 21:06(edited 04/10/2009 16:27)

Status: Denied

Reasons:

The map has one big problem. We found out that it’s ripped from another cs shooting map. This is totally unaccepted by Xtreme-jumps standards and due to this reason the map needs a totally remake. But, what follows here, is written strictly to what the map has and has nothing to do with the fact that it’s ripped.

- the jumps : Those jumps bring nothing new since the first village map. In fact, they're pretty much the same we saw in the first map. Taking into consideration that the map is kinda long and the jump’s structure makes you explore the map in circles, it just gets you bored and confused. You just don’t have variety at block jumps and this thing is absolutely not good for a long journey and for a second version of a map.

- the textures : All in all they do look good, but what is not good, is the fact that they look the same all the way. In a kz tag map there needs to be more diversity. As I previously stated, you get confused really fast. You have moments when you think that you already been there. This is the only new thing in the map.

- the architecture : Same problem. This is another version of your village maps, and we obviously expected something new. After we passed from that tunnel, we were expecting something different than we saw in the first map. Don’t get it wrong. Overall the architecture is good, but since this is another version, we expected something new. It’s about the general look of the map. It needs a new concept.

- the environment : That fog is really nice, but it’s not enough to balance the atmosphere, in order to make it look good. You have to many mistakes, as I stated above, and that’s why it’s hard now to fix it.

- bugs :

from radon :
http://www.rad0n.dk/mapcheck/kz_kzlt_village20000.bmp : I have to say that this (which is the only details in the map, that is different from the other details he used in the first version) looks awefully much like adventure2.. the cracks and the snowman.
http://www.rad0n.dk/mapcheck/kz_kzlt_village20001.bmp : wallbug
http://www.rad0n.dk/mapcheck/kz_kzlt_village20002.bmp : wallbug
http://www.rad0n.dk/mapcheck/kz_kzlt_village20003.bmp : wallbug
http://www.rad0n.dk/mapcheck/kz_kzlt_village20004.bmp : wallbug
http://www.rad0n.dk/mapcheck/kz_kzlt_village20005.bmp : the moutain is very plain at the top. just a completely flat mountain ?

from CyclopP :
http://i31.tinypic.com/29579jr.jpg -> look here http://xtreme-jumps.eu/e107_plugins/content/content.php?content.91 at 3.Skybox

from dLx :
-> The cave has some bad looking lightbugs :
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_kzlt_village20000.bmp
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_kzlt_village20001.bmp

-> Some white lines which you can see throught the rocks
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_kzlt_village20002.bmp
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_kzlt_village20004.bmp

-> Some cracks have bad looking lightbugs too:
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_kzlt_village20003.bmp

-> Block in each other you can move it a couple of units further
http://tehdlx.ilive.ro/XJ%20Mapcheck/kz_kzlt_village20005.bmp

from Licoti :
Many jumps are useless at times

http://licoti2.free.fr/xj/map03_01.jpg
http://licoti2.free.fr/xj/map03_02.jpg
http://licoti2.free.fr/xj/map03_04.JPG

To hard for this easy map ?
http://licoti2.free.fr/xj/map03_03.jpg

from owned :
Just a few screenshots:
http://kzemo.com/xj/village2/kz_kzlt_village20000.jpg - texture bug and the water i mentioned
http://kzemo.com/xj/village2/kz_kzlt_village20001.jpg - light bug in the part where you fall down
http://kzemo.com/xj/village2/kz_kzlt_village20003.jpg - light bug
http://kzemo.com/xj/village2/kz_kzlt_village20004.jpg - hard to tell, light/texture bug
http://kzemo.com/xj/village2/kz_kzlt_village20005.jpg - texture bugs
http://kzemo.com/xj/village2/kz_kzlt_village20006.jpg - texture bug (many of these types)
http://kzemo.com/xj/village2/kz_kzlt_village20007.jpg - that jump isn't needed
http://kzemo.com/xj/village2/kz_kzlt_village20008.jpg - water placement is very odd

Suggestions:

- don’t rip nor copy other maps;
- make your own themes and concepts.

Other:

Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.

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