kz_shc_big
Status: Denied
Reasons:
- the jumps : There are two sides here. One good and one bad.
The good parts:
-we find almost any type of jumps that already existed, which is quite interesting;
-there is an interesting place where the player must avoid touching the multi-colors lines, otherwise there is a teleport to the top of the room.
The bad parts:
-they seemed pretty weird;
-even if the map is quite easy, some places are harder than the others. This is a problem of “balanceâ€;
-jump blocks are not at all realistic in the sense that it's just a simple flat block with a single texture for most of them and the texture is very stretched on some blocks (especially in the end of the map);
-some blocks don’t have the right texture;
-the path that the player takes is not necessarily interesting;
-in a place blocks are invisible;
-some jumps didn’t seem realistic, some were very small and overused again;
-we could not easily find the way around because there was just TOO much going on in one small area;
-mostly all of the jumps were poorly made and didn't easily lead to the next one;
-in some spots you always had to guess where to go next, guessing where the next jump will be is really bad for such an easy map like this. If it was a harder map it would make a lot more sense;
-the bunnyhop blocks in this map weren't properly made, some went into the wall, some went to the left of the well, etc.
In the end, although there are some innovations, jumps may be interesting at first, but the map is very large, then, the player will get bored in the middle of the map.
- the textures :
-random textures all over the place. There's not really any theme, it is just one square room after the other with strange textures;
-It seems like you just picked random textures and applied them in random places where they don’t belong. That’s a no-go;
-textures are really old and there is no theme in the map. Everything is completely random;
-low quality textures of Half-life 1 and many textures are not aligned;
-textures are not well chosen and they only make the atmosphere worse in the map (such as textures ceiling, walls etc ...);
-they didn’t match together too much;
-because I found no theme to this map I couldn't really connect one with another. There was no relationship between the jumps and the textures.
- the architecture :
-the architecture in this map really pulls away to the appeal to this map. There were probably two or three nice looking spots in the map, but they still didn't help;
-there are no complicated structures just square rooms with jumps. Add more details !;
-the architecture of the map is very poor and it does not seem to be completed in some places. The innovation and creativity are missing;
-too dark, some very confusing places, we don’t know where to go. The overall architecture wasn’t bad, still needs improvement;
-we also didn't under the black room with the devil screaming, that made no sense whatsoever. Because there is no theme to this map, the architecture doesn't fit.
- the environment :
-the only good thing (not good as great mapping. Good as an idea) is that you can see different rooms and you don’t have to be in the same atmosphere through the whole map.
- bugs :
-major bugs : fps problems (wpoly – in some places reaches 3000), bad lightning, lightbugs and many others.
from owned :
http://kzemo.com/xj/shc_big/kz_shc_big0000.jpg - sprite in the light?
http://kzemo.com/xj/shc_big/kz_shc_big0001.jpg - very odd ceiling texture
http://kzemo.com/xj/shc_big/kz_shc_big0002.jpg - shortcuts
http://kzemo.com/xj/shc_big/kz_shc_big0004.jpg - glass can be seen in door like that
http://kzemo.com/xj/shc_big/kz_shc_big0005.jpg - block makes the "goldbhop" effect add a lip
http://kzemo.com/xj/shc_big/kz_shc_big0006.jpg - i'm standing on the block after the bhop, make 2nd one bhop
http://kzemo.com/xj/shc_big/kz_shc_big0007.jpg - make block 1 unit wider
http://kzemo.com/xj/shc_big/kz_shc_big0008.jpg - shortcut
http://kzemo.com/xj/shc_big/kz_shc_big0009.jpg - choose a ladder texture!
http://kzemo.com/xj/shc_big/kz_shc_big0010.jpg - light doesn't fit
http://kzemo.com/xj/shc_big/kz_shc_big0011.jpg - door is very loud
http://kzemo.com/xj/shc_big/kz_shc_big0012.jpg - null bug
http://kzemo.com/xj/shc_big/kz_shc_big0013.jpg - why the sudden placement of lights on the top of blocks?
http://kzemo.com/xj/shc_big/kz_shc_big0014.jpg - very boring
http://kzemo.com/xj/shc_big/kz_shc_big0015.jpg - needs a render mode
http://kzemo.com/xj/shc_big/kz_shc_big0016.jpg - no lights! all black
http://kzemo.com/xj/shc_big/kz_shc_big0017.jpg - texture bug, and that part of the map is pitch black...
http://kzemo.com/xj/shc_big/kz_shc_big0018.jpg - texture bug
http://kzemo.com/xj/shc_big/kz_shc_big0019.jpg - only one ladder is needed
http://kzemo.com/xj/shc_big/kz_shc_big0020.jpg - texture is too stretched + lightbugs
http://kzemo.com/xj/shc_big/kz_shc_big0021.jpg - incorrect PitchYawRoll on your bhops
http://kzemo.com/xj/shc_big/kz_shc_big0022.jpg - what's the point with all the pushes?
http://kzemo.com/xj/shc_big/kz_shc_big0023.jpg - texture bugs, and this part would give any epileptic a seizure
http://kzemo.com/xj/shc_big/kz_shc_big0024.jpg - blocks move forward/backward not down
http://kzemo.com/xj/shc_big/kz_shc_big0025.jpg - strangest room, blocks have black bottoms and the "laser" things are teleports
http://kzemo.com/xj/shc_big/kz_shc_big0026.jpg - black black black RED
http://kzemo.com/xj/shc_big/kz_shc_big0027.jpg - textures don't fit
http://kzemo.com/xj/shc_big/kz_shc_big0028.jpg - top block is longer than bottom
http://kzemo.com/xj/shc_big/kz_shc_big0029.jpg - texture is FIT
http://kzemo.com/xj/shc_big/kz_shc_big0030.jpg - top block is shorter than bottom
http://kzemo.com/xj/shc_big/kz_shc_big0031.jpg - the end is too dark, and what is up with the sky?
http://kzemo.com/xj/shc_big/kz_shc_big0032.jpg - null bug
http://kzemo.com/xj/shc_big/kz_shc_big0033.jpg - light bugs
http://kzemo.com/xj/shc_big/kz_shc_big0034.jpg - overlapping blocks?
http://kzemo.com/xj/shc_big/kz_shc_big0035.jpg - light bug
http://kzemo.com/xj/shc_big/kz_shc_big0036.jpg - light bug (light from opposite wall is bleeding through)
http://kzemo.com/xj/shc_big/kz_shc_big0037.jpg - top face has no light
http://kzemo.com/xj/shc_big/kz_shc_big0039.jpg - scroll water is stretched
http://kzemo.com/xj/shc_big/kz_shc_big0040.jpg - light bugs
http://kzemo.com/xj/shc_big/kz_shc_big0041.jpg - physics error
http://kzemo.com/xj/shc_big/kz_shc_big0042.jpg - light bugs
http://kzemo.com/xj/shc_big/kz_shc_big0043.jpg - light bugs
http://kzemo.com/xj/shc_big/kz_shc_big0044.jpg - textures are weirdly placed
http://kzemo.com/xj/shc_big/kz_shc_big0045.jpg - black model bug
Suggestions:
from puppetz:
-you should try and think at a theme next time, this is just too random.
from Licoti:
-Despite some interesting jumps, it must be challenged and really review the whole map, location by location, but with attention to every detail;
-you should also "highlight" some areas. The player should avoid looking his way;
-review the size of the blocks as they are often too small or too big.
Other:
-so you know that the "theme" is not that special at the moment, but it doesn't seem like you have time to do anything about it. It's a pretty special map 'cause of all the cool ideas you had. Sad to see this go if it doesn't get finished. If the textures were less random, we would probably voted yes to custom.
Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.
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