bkz_snowcanyon

Started by Ovidiu Dumitru
04/10/2009 19:19
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Ovidiu Dumitru04/10/2009 19:19

Status: Denied

Reasons:

- the jumps : If they would have been from bk_icerock’s time, it was good enough. But since the time passed, we are expecting something different with more creativity. You can’t expect that some big rocks can keep you jumping. Everything is to simple.

- the textures : Why there isn’t some diversity ?. Basically, there are 2 main textures all over the map. As we passed the first level, we were expecting another environment. Still winter, but something else. As you can see, everything looks the same. There is no element which can make the difference between first and second part. And I’m not talking about the jumps or that antenna. It’s about a real element.

- the architecture : Eventually, probably you realized too that this has nothing to do with a canyon. You’ll see that you have the same problem at kz_bkz_canyonblock. We only see some huge simple walls, with a bit of vertex, but nothing more.

- the environment : Trees, wind sound, snow… we’ve seen them before. It’s all about adding something new and fresh in the map. This way the map won’t be just another “forgotten map” in the record list.

- bugs :

from dLx :
Black trees/lights

Suggestions:

from dLx :
One of the things which I didn't really enjoy was at the start.The ladder doesn't fit in this type of map at all. Try being creative. Also there are lights in there you can change them too.
Another annoying things are the teleports. Another unrealistic thingy. Creativity strikes again.

- try building something different than what we have seen already

Other:

Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.

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