kz_bkz_marioworld
Status: Denied
Reasons:
- the jumps : Although the map is fairly short, we will need 10 sec to find that the jumps of the map will always be in the same style from beginning to end.
In places, the jumps blocks are huge. At the end of the first room the player is teleported to another room, thing which would have been better with some sort of sprite example.
After you jump the map like 1-2 times you immediately remember them. Most of the blocks are very easy and close ranged impossible not to find your way through the map.
The climb part : nothing special just close ranged blocks easy to pass.
The bhopping part : repetitive but better than tuscan. Also there is some diversity in there too.
- the textures : Nothing for our spiritual amazement and nothing to distract our attention. Probably because most of them (or all) are used before in other maps and this means that we are used with them also. Even though their looking is fine, our eyes want something to resurrect the view.
Don't forget to credit the 2d Authors otherwise it is a breaking of the author’s texture release.
- the architecture : We are very sad indeed to see a mario map in this way. If you also look carefully at the map, you'll be able to tell you, like us, that the architecture is pretty bad overall, and although there are the textures, the music, the castle (another kzfr_mariocastle?) the final result is not the one we were expecting.
Judging the castle as a separate part, it looks… let’s say… good. But judging from the map’s perspective, it doesn’t bring anything new. Other than that, the jumps are having their part in making the architecture look uninteresting.
As for the bhop part, we have on the left side a simple wall, and on the right side… the same.
- the environment : There is nothing which can make the difference. It’s not bad that you used some original elements from mario game (song, tubs, cubs, and so on), but it’s not enough for a new mario map.
- bugs :
from dLx :
Texture alignment
Black model - common problem at your maps
Unbalanced jump
- shortcuts
from dLx :
This is a pretty obvious sc I mean it's impossible that you won't try to see if it's a sc in that crack
Suggestions:
- a new mario theme map needs something fresh than what we have seen already. Try to find new ways to build a new special mario map.
Other:
Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.
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