fps problem.
i have 60 fps and i dont know if i have a video card, i dont know what i have to do for have 95 or more fps, please help, have i to buy a good video card?
I can put D3D Renderer but i can not put OpenGL Renderer
sorry if i have spelling mistakes, its because i am from argentina
tnx, kuzca
lol you gotta have a video card. Search out your video card's model and search for newer OR older drivers, so it can run opengl.
Oh, and NEVER buy a new video card because of cs..
Originally posted by RemaKe`Oh, and NEVER buy a new video card because of cs..
why lol?
fps_max 101 , write that in your console :)
Turn off vsync.. =)
Originally posted by FunkstaOriginally posted by RemaKe`Oh, and NEVER buy a new video card because of cs..
why lol?
Good luck to you if you're going to spend your money on a new video card to play a low-quality game with that..
Dl refreshlock
where is the vsync in ati caralyst :(
no vsync for ATI , no need you have 99 fps anytime.
You need Vsync for GeForce only.
99 fps ?? r0fl... i have 50-60 fps on most of the maps and 30 on some hns map... i have never played with 99 fps :( seriously
well, i have 2 machines and 1 notebook, the machine who has 2 gb of ram, have 60 fps, the machine who have 512, have 100 fps, (tnx for the comand cresco) and in mi notebook, who has 480 of ram, its 100 fps. i dont understant -.-"
What the hell do FPS have to do with Longjumping ?
There are many threats like this on this forum, just use "search" fonction.
ram doesnt = fps. for cs, the biggest thing is your processor, then graphics card.
my guess is you have onboard graphics (meaning its part of your motherboard and not a dedicated card) but like remake said, spending money on a 10yr old game (and on your seemingly older computer) is futile.
i'm from argentina too xD lol.. i have an ATI and i have 99+ fps. can anyone tell me how to disable vsync for geforce?
Originally posted by maximaLzWhat the hell do FPS have to do with Longjumping ?
There are many threats like this on this forum, just use "search" fonction.
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