hm_hallez
Status: Denied
Reasons:
- the jumps : Not the main problem of the map, but check this out: The jumps are really fun and there are many different "elements". Some are creative and some are not.
Not so creative parts : http://i30.tinypic.com/33c5b95.jpg , http://i30.tinypic.com/712xxs.jpg , and others.
Annoying parts : ladders jumps and those parts where you need to duck or jump to pass : http://i29.tinypic.com/2ihwd2b.jpg. This tunnel is very long and you can’t even bhop in it.
Also, it’s very confusing that some of the jumps are bhop stones and some aren’t.
- the textures : This is the main problem with this map. You used like 5 textures overall. The whole map looks the same and you get very confused. It looks the same all the way. No different designs as you pass the level.
Also, we know that you like oldschool HL textures, but try to use some newer and fresh ones. In this way, the map will look a lot better. You don’t need to change the current ones, just add some diversity in the map..
- the environment : Try to work more at this part. The map is pretty “dead†if you know what we’re talking about. Once you’ll add some diversity at textures, perhaps this part will be better. If not, find some other ways to add the “eye candy†in the map.
- FPS : There will be FPS problems for some people, cause you can see almost the whole map from everywhere, because there's so much glass.
- bugs :
from puppetz :
http://www.dump.no/files/215295b82a17/hm_hallez_annoying.JPG This duckpart is very annoying, cause you have to jump all the time, and you get slowdown. Takes 100 years to get past it.
http://www.dump.no/files/215295b82a17/hm_hallez_breakable.JPG At many places, you find that some glass can be broken, and some can't. Why? I suggest to change one of the textures, eventually put less transparency in the one that can't be broken, to look more "solid".
http://www.dump.no/files/215295b82a17/hm_hallez_stop.JPG It's annoying when you come running, and bump into that thing above.
Finally, some of the jumps turns out to be bhop blocks, even if they have the same texture as the normal jumps. How are we supposed to know what you should bhop, and what you shouldn't ?
from CyclopP :
some ligtbugs : http://i25.tinypic.com/73gtms.jpg , http://i31.tinypic.com/2el49lg.jpg , http://i27.tinypic.com/2a0evzo.jpg , http://i26.tinypic.com/2s13ozt.jpg
Shortcuts :
http://i26.tinypic.com/1zf0l1w.jpg
Suggestions:
- try to pick more textures, to make the map less messy. And also fix as many bugs as possible
Other:
Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.
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