kzru_overblock

Started by Ovidiu Dumitru
18/10/2009 21:56
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Ovidiu Dumitru18/10/2009 21:56(edited 01/12/2009 16:58)

Status: Denied

Reasons:

- generally speaking, the whole map is too simple. We have seen these kind of maps over and over again before;
- the concept it’s not creative. It looks like one of the first block maps in the scene;
- the structure is very common and the architecture is plain. Huge plain walls with blocks added one after another;
- as for the textures, try to use something new and fresh.

Suggestions:
- before you start working at a map, think first at a concept, but not a regular one. Try to create something new for the scene. Try to find new ways of building a map and don’t use old concepts, because the outcome won’t be a good one.

Other:

Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.

dEMolite mapper20/10/2009 00:54(edited 20/10/2009 00:54)

Copied from the submit rules:
[blockquote]Compile your map using the -nowadtextures option in CSG compiler so that wad files are included in the bsp and there is no seperate wad files to download (screenshot).
-> Mapsubmissions which include extra wad files won't be accepted. [/blockquote]

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