counting the distance needed for jump limited

Started by n00bkill3r
12/11/2009 01:19
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n00bkill3r12/11/2009 01:19

I know it was here, but didn't totally get what they solved, so again.

You are jumping from one spot to other which is higher, how would you count the distance you minimally need to jump to get to the spot?

Please someone totally explain, like for the stupidiest person in the world.

Thanks in advance!

nucLeaR12/11/2009 01:40

Get a measure plugin
Make the difference between distance and higher difference?

If i'm wrong correct me a better knower.

lonewolf VIP12/11/2009 02:22

I think everyone tries to calculate the "hipotenusa" (dont know the word in english, but is the diagonal of the square)
but I always try to calculate a lj something like that
http://img441.imageshack.us/img441/619/calculationtheory2.png

I am not really right, but can be a good way ;)

kz[a] Hazard12/11/2009 05:58

in english the word is hypotenuse :P

kielorz12/11/2009 08:53(edited 12/11/2009 08:54)

it's much more harder cause you cant get that "hipotenusa" or hypotenuse equal to your jump trajectory, so you need to calculate extra distance

n00bkill3r12/11/2009 10:10

yeah, if there was any theorem

I don't wanna plugin cause I want it for CSS, so if you would tell me for CS 1.6 and explain everything i'd add there just css values...

Fliborecord holder Tournament #212/11/2009 13:52

I can tell you, it's not possible. You can only roughly estimate the "difficulty" which varies for different strafe sizes and therefore the estimation wouldn't be accurate. Why do you want to compare a jump with height difference to a longjump anyway?

If you anyway want to try to roughly estimate the jump, you have to calculate the airtime and multiply it with the average airtime (not maxspeed obviously) and add 32 units I think.

n00bkill3r12/11/2009 15:38

Originally posted by Flibo
I can tell you, it's not possible. You can only roughly estimate the "difficulty" which varies for different strafe sizes and therefore the estimation wouldn't be accurate. Why do you want to compare a jump with height difference to a longjump anyway?

If you anyway want to try to roughly estimate the jump, you have to calculate the airtime and multiply it with the average airtime (not maxspeed obviously) and add 32 units I think.


I would use it for situations when I'm on a higher spot and am jumping to lower one. Want to count this somehow, cause for me is not useful that distance of a jump is "300 units" and "64 units" hight difference, I'd like to know how far minimally would I have to jump, so I could know with which weapon it's also possible for me

And how to calculate airtime and how to count average airtime - would you be so kind to explain?

qewi12/11/2009 16:02

n00bkill3r the thing is, as Flibo said, that you can't. You need different strafes depending on how much higher and far away the landing point is. For example, if it's pretty close but also pretty high you maybe need like 3 big strafes to make you gain as much speed as possible in such short time, but then if that would've been a normal lj you wouldn't get far at all. Just as you can't estimate how much a weaponjump would've been if you used knife instead, etc.

n00bkill3r12/11/2009 17:02

hmm yeah :( so sad...

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