kz_kzru_silo
Status: Denied
Reasons:
- the jumps : No big problems here, but some of us thought that jumping the map is quite fun in the beginning but in the end if you jump it more often it won’t be that fun anymore.
- the textures : You used a lot of textures, so there is a great variation, which is nice, but some of them are pretty random and don't fit together very well. You could have made it better with custom textures, ‘cause at the moment it looks really old and if you jump it more and more, it reduces the fun.
With some custom, new, fresh textures, the map’s look will change 180˚.
- the architecture : If you look at each room, you will see that 90% of them are build from scratch as a "box"; 4 walls, a floor and a ceiling. It changes constantly. In one moment we have some nice things and then something random
- the environment : First of all, the music in the background wasn't the greatest. Secondly, like at the architecture part, the map is a variable, which is changing with every room that we enter. We find good things and bad things. In this case, bad doesn’t mean that you made something bad. There are places where you could have done many other things, to increase the potential of the map.
- bugs :
from owned:
null bug: http://kzemo.com/xj/kz_kzru_silo0000.jpg
from puppetz:
Lightbugs (no need to explain):
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_lb1.JPG
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_lb2.JPG
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_lb3.JPG
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_lb4.JPG
Wallbugs:
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_wb1.JPG
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_wb2.JPG
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_wb3.JPG
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_wb4.JPG
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_wb5.JPG
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_wb6.JPG
Other bugs:
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_russian.JPG There is a lot of signs or guides written in what appears to be Russian. That is really a no-go. I know it's probably build for the Russian Kreedz community, but make it English if the map has to be published here at XJ, the international Kreedz community.
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_teledown.JPG This, and many others (if not all) teleports, teleports you back facing the floor. That is very annoying, set it so that you're facing your target.
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_clip.JPG Clipping bug I guess.
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_stuck.JPG If you fall down there, you can't get out.
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_laser.JPG Maybe move that text up in the middle, so you make sure the jumper notices it. Also don't write "Laser is kill" write something like "The laser will kill you".
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_carve.JPG Some small issues there, looks like it has been carved.
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_ladder.JPG The ladder sort of glows, make the render mode Solid instead.
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_clip2.JPG Other clipping problem.
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_flat.JPG The jumps in this area lights up strangely, is it because the render mode is set to Texture or something? In that case, try Normal as render mode.
Optional (but will higher chances for kz_):
http://dump.no/files/785f14ded1cf/kz_kzru_silo_drawers.JPG What's with those drawers, they open to the side???
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_lamps.JPG The sides on these lamps looks pretty ugly.
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_ceiling.JPG Maybe pick another ceiling texture, it's very bright.
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_brick.JPG Weird with a brick texture there.
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_flat.JPG Flat top of the mountains, this is seen a thousand times before, and it just doesn't look very natural.
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_water.JPG Looks strange with that water. Why not make the water fill out all of the rooms? That would be more natural also.
http://dump.no/files/785f14ded1cf/kz_kzru_silo_part.JPG This whole bhop-part is kind of lame, sort of unnecessary, and it brings the map down to a low level, 'cause almost everything else is well build. If you could spice it up a little, that would help a lot.
from dEMolite:
Carving is not the key http://demolite.climbers-germany.de/mapcheck/kz_kzru_silo/carving_bad.jpg
Dont use func_wall to prevent someone to get there instead use clip texture http://demolite.climbers-germany.de/mapcheck/kz_kzru_silo/func_wall_use_clip.jpg
Optional:
Lights are to big, make them thinner to have a better cosmetic look http://demolite.climbers-germany.de/mapcheck/kz_kzru_silo/lightsbig.jpg
- shortcuts
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_sc1.JPG
http://www.dump.no/files/785f14ded1cf/kz_kzru_silo_sc2.JPG
Suggestions:
- Fix as many of the bugs as possible, and it will higher the chances to get the map kz-tagged;
- And have a look at what we said about the major components of the map, and try to make something there and there too (better textures and so on);
- Don’t carve for leaks in the wall;
- Don’t use func_wall for blocking instead use clip texture to reduce the entity count.
Other:
The major problem is that everything changes constantly, from good to bad. You don’t have stability from start to finish (textures, architecture and others).
Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.
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