bhop_catacomb

Started by Ovidiu Dumitru
22/11/2009 16:46
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Ovidiu Dumitru22/11/2009 16:46

Status: Denied

Reasons:

- the jumps : Without something special, these jumps are saved a bit by the place/environment where you added them. The fact that they are placed in a different environment than what we have seen before (not that different), this thing is a plus for them. But of course the “without something special / nothing new” problem still exists.
Also, for some of us, the combination of bhop with climb didn’t feel right

- the textures : Even though they aren’t something new, they look good and they fit with the atmosphere. But, this doesn’t mean that it’s not necessary to add some new and fresh textures, because it will help the map a lot. It will be like a “fresh breath of air”, thing which will help the map grow in its potential.
As for the lava area, nice try, but you need to work more with it, because it looks weird at the moment.

- the architecture : There are two sides here. Some of us are “claustrophobic” and some of us liked that narrow cave space. It’s good that you used vertex to make the cave look more realistic, but of course that we would like to see some different areas by expanding the concept, some new parts, and maybe not with that tight space.
As for the climb area, we think that you made a mistake in structuring the map. First you bhop and then you climb in order to get at the finish line. This is not a new thing. We played these kind of maps before.

- the environment : All in all it’s something clean, without fancy, new or special things. Try to work more at this part and maybe by expanding the map and by finding new ways to develop your idea, the map will eventually begin to look better.
Also, try to find new ways of lighting the map, because the torches are becoming overused in kz_ maps.

Suggestions:
- Work more with the map, because it has so much potential, so many things that can be done to expand the vision and the concept;
- Try to add something new and special in your map, because at one point it will be another forgotten map.

Other:

Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.

Fanas24/11/2009 08:30(edited 24/11/2009 08:36)

-Fixed the lava (changed texture, fixed null bugs)
-Fixed the lightining (replaced some torches, looks good :))
-Fixed some light bugs

-Working with bhop instead of kz at the first climb part

But before resending it as a custom map, I want to ask You about the climb parts. I just don't know what's wrong with them. I could replace the first one, because it isn't so fun (may add bhops there), but the last one is just cliffs (I added that kz part because there are cliffs in the beginning) and I can't name even 3 bhop maps which have climb parts at the end, some of them only has them in the middle. So please, tell me if I really should change them so I can resubmit the map.

Claustrophobic places are just a part of the map's theme, You get more space at the end :).

Ovidiu Dumitru27/11/2009 15:55

Sorry for the delay.

Well, we said that the "bhop-climb" transition is something we have seen before. You need to make something completely different and not just a simple transition (you finish bhoping and then you arrive at a climb part).

We also said that your map could have a really nice concept, but you need to expand your ideas. What does this mean ? Making a straight bhop route is not enough. Even though the concept has potential, there is a need for diversity. Find new ways (rooms, caves, places, bhop stones, tricky situations and so on) to build your map.

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