kzlt_darkhop

Started by Ovidiu Dumitru
22/11/2009 17:07
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Ovidiu Dumitru22/11/2009 17:07(edited 22/11/2009 17:08)

Status: Denied

Reasons:

- the jumps : The big problem is at the bhops. Why do they look like the rest of the jumps ? No unique sign, no different architecture, no nothing. It’s impossible to know which is a normal block and which one is a bhop block. We hardly found our way through the map, because as you follow the path, everything looks the same.
Maybe with other jumps, different jumps in different areas, the map has a big possibility to nicer.

- the textures : These ones are good enough and they fit together, but only for this part of the map. They work together with the atmosphere, but unfortunately, what we have at this point is not enough and that’s why we want to see some diversity. You can do this by expanding the map and by adding new and different things in the new areas.

- the architecture : The concept is nice but it needs to be longer and not only with high towers. We want to see new areas with new things.
Also, try to structure your map better, because at the moment, the jump path is not that intuitive.

- the environment : Same problem again. You made something good, but only for this part. By making new areas in the map, you will see that the environment will change with every new thing that you’ll make for your map.

Suggestions:
- In our eyes, the map is not finished. Work more with it and you’ll see that it will grow, because it has potential.

Other:

Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.

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