Timer Basic !

Started by Arion
29/11/2009 22:35
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Arion29/11/2009 22:35

Can anyone explan to me what function has the start and the stop button in a kreedz map ?

:)

dEMolite mapper29/11/2009 22:44(edited 29/11/2009 22:45)

the 2x func_button has the function to start the entity train for the timer.
after you push the 2nd func_button the entity train will stop.

Thats the small form. There is a longer version but it would take sometime to write it up.

opa30/11/2009 01:03

Originally posted by dEMolite
the 2x func_button has the function to start the entity train for the timer.
after you push the 2nd func_button the entity train will stop.

Thats the small form. There is a longer version but it would take sometime to write it up.

I lul'd

dEMolite mapper30/11/2009 01:59

here is the smallest version:

it's starts and stops the timer

remake30/11/2009 06:13(edited 30/11/2009 06:13)

yes, both are func_buttons that are connected with many entities (mostly multi_manager) and trigger the timer. You should take a look at it yourself by ungrouping the timer and deleting the walls around it, so you're able to look "inside of" it :]

Arion30/11/2009 10:46

Yeah i know that, but what is the target of the start and stop button ?

What are the target's of them ? ( at func_button ) !

dEMolite mapper30/11/2009 13:16

startbutton
func_button
master: ms_counter_start
target: counter_start

mutlisource
name: counter_start
global: counter_start_state

stopbutton
func_button
master: invms_counter_start
target: counter_off

mutlisource
name: invms_counter_start
global: invcounter_start_state

if you want more infos please read the basic entity libary and look yourself into the timecounter.rmf

Arion30/11/2009 13:51

Thanks a lot, work fine :D

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