in demo knife doesnt move but i hear sound wh
i think it's something wrong with my moviemaking configs;
viewdemo demo -> when i hit something with knife, knife doesnt move/no animation, only i can hear when hit.
guns have their animations etc.
problem is in ineye demos.
one setting? one moviemaker could help me =)
can't you just cut the sound and make it quiet?
Originally posted by Funkstacan't you just cut the sound and make it quiet?
I think that he wants sound plus animation..
I don't have any idea, it is maybe your mdl that is bugging .. I really dunno :S
Its probably not the model. I think its the demo that have problems. Try watching another demo and see if it happens there too.
happens on every demo. i have normal HQ weapon models from movienations. and yes, it looks like little terrible when there's that little "fire" when knife hits wall but no animation. and i tried w/o moviemaking config but doesnt work :s
i think cuz its hltv demo or u force hltv when u view the demo, thats how u get the knife bug
Originally posted by V0ncH...i think cuz its hltv demo or u force hltv when u view the demo, thats how u get the knife bug
no it's not hltv demo and i havent used the dem_forcehltv command.. but yes i know that, and it looks exatcly the same as in hltv demos
Try using normal models and see if it makes a difference?
hltv models ?
Yeah, i have same problem with some demos. Just use playdemo ftw...
Originally posted by Gho5tfaceYeah, i have same problem with some demos. Just use playdemo ftw...
Playdemo for moviemaking, nice one.
Dunno, doesnt deliver inconveniences for me.
Originally posted by .reSPECTOriginally posted by Gho5tfaceYeah, i have same problem with some demos. Just use playdemo ftw...
Playdemo for moviemaking, nice one.
? go make a movie, try playdemo, it doesnt sux, ure a noob
think before u post,
ive used playdemo in a minimovie i done it was protocol 47 (cordyline's x5 tjubby jump - not released yet), u just cant do campaths thats all
Originally posted by reAtihltv models ?
+1. Try with regular models first, and if the problem is same don't know then.
Originally posted by V0ncH...Originally posted by .reSPECTOriginally posted by Gho5tfaceYeah, i have same problem with some demos. Just use playdemo ftw...
Playdemo for moviemaking, nice one.
? go make a movie, try playdemo, it doesnt sux, ure a noob
think before u post,
ive used playdemo in a minimovie i done it was protocol 47 (cordyline's x5 tjubby jump - not released yet), u just cant do campaths thats all
why didnt you just use cs demo converter? it just converts protocol 47 -> 48 and then u can use slowmotion, campaths, pause, etc..
i do use it, but didnt know about it back then :D
and now, i figured out the problem:
i surf for fun pretty much. that's why i have cl_bob 0. looks better for me.
but when i did those kz/tj demos for my movie, i had cl_bob 0. and in "best" demos i had it so i decided to do whole movie with cl_bob 0.
so the reason is cl_bob 0 and viewdemo. in demos where i have cl_bob 0.01 there is movement of knife etc.
sux a little, but maybe i just have to do those jumps with usp, cause non moving knife is bit sucky
hmm, it wasnt about cl_bob 0. i watched my half year old bhop demo with cl_bob 0 and now i can see the knife slashing :o
now going to test does my plugins cause that thing, cause when i recordet that, i only had xj and ljstats.
cl_lw 1
cl_lw 0 isn't allowed in XJ.
Originally posted by Flibocl_lw 1
cl_lw 0 isn't allowed in XJ.
just found it 1 sec ago xd
y so i must play with cl_lw 1 but then just in moviemaking config cl_lw 0.
i tought that cl_lw 0 wasnt allowed cause something it removes knife animation or something. then tried and works. in older demo it was cl_lw 0 and newer demos cl_lw 1 :p
but ty anyways, and problem solved.
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