hm_Wolfenstein

Started by Ovidiu Dumitru
15/12/2009 17:55
Page 1 of 1
Ovidiu Dumitru15/12/2009 17:55(edited 15/12/2009 18:18)

Status: Denied

Reasons:

- the jumps : The jumps should be easy-average, but sometimes it feels hard because of the unbalanced jumps which feel not right.
The machingun run is very hard and you can't finish this stage without a small bug stuck break. http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/bugbreak_easymaking_way.jpg
Also the last stage doesn’t really fit in this setting with the red round stones. http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/doesntfit.jpg
Jumpers don’t have a premonition ability to see which stone goes and which not: http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/premonition.jpg .
Also, the bhop jumps have a square design, unbalanced from time to time and too close to each other.
As for the climbing part, we found it very annoying in some points where it was just repeated jumps, and the jump style of those jumps was just the same.
To sum it up, we have seen this problem many times: lack of diversity.

- the textures : Since the textures are so highscaled, it makes the map look ugly. See the waterfall stage as an example.
http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/welcome_my_anus.jpg http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/textures_rocklarge.jpg http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/textures_wallbreak.jpg http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/textures_waterlarge.jpg
You had some nice ideas here, but unfortunately you have a problem at choosing textures and not only.
Also, you had the same problem with your other maps. I’m talking about the old HL textures. We know that you are a fan of them, but when it comes to a map for the community, try to use something new and fresh.

- the architecture : On the basics, pretty square all the time. We can see how you build the map; First you created a room with 4 walls a floor and a ceiling. Then you thought to add something here and there and you started using your imagination. You need to think a little further than that, and think about it all in general.

- the environment : Sounds were not included correctly (see below). Other than that it was just really dark, which we think most people would complain about. We can see that you tried to use your imagination, but this time, things didn’t go right. Also, take a look at the waterfalls. They are too shiny.

- bugs :
- All in all, you need to focus on the whole map before you actually start fixing the bugs.
- Miss aligen leaf during compile and catwalk 1 unit to high: http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/leaf_and_unithigh.jpg
- Sounds has been packed wrong:
Warning: Unable to open sound/hm/hm_Wolfenstein_rain.wav for transfer
Warning: Unable to open sound/hm/hm_Wolfenstein_fire.wav for transfer
Warning: Unable to open sound/hm/waterfall3.wav for transfer
Warning: Unable to open sound/hm/hm_Wolfenstein_MG-42_Salve.wav for transfer
Warning: Unable to open sound/hm/hm_Wolfenstein_fight.wav for transfer
Warning: Unable to open sound/hm/blzepipes3.wav for transfer
Warning: Unable to open sound/hm/hm_Wolfenstein_MG-42_Salve_2.wav for transfer
Warning: Unable to open sound/hm/rire_diabolique.wav for transfer
Warning: Unable to open sound/hm/hm_Wolfenstein_weapons.wav

Suggestions:
- Large scaled textures should be down scaled:
http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/welcome_my_anus.jpg http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/textures_rocklarge.jpg http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/textures_wallbreak.jpg http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/textures_waterlarge.jpg

Flickering lights should be removed because it can make low fps on older machines
http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/flicker_light.jpg

Catwalks aren’t solid which makes it quite unrealistic:
http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/catwalks_notsolid.jpg

Invisible walls aren’t the best ways to prevent shortcuts also it makes the stages unrealistic:
http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/invisiblewall01.jpg http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/invisiblewall02.jpg http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/invisiblewall03.jpg http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/invisiblewall04.jpg

Button has been over seen many times :
http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/overseen.jpg

Missing units:
http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/units.jpg

These smoke puffs aren’t good:
http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/waterfall_smokes_ugly.jpg

Which door?
http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/whichdoor01.jpg http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/whichdoor02.jpg http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/whichdoor03.jpg

Exit/Entrance wasn’t good:
http://demolite.climbers-germany.de/mapcheck/hm_wolfenstein/unrealistic.jpg

Timer Bug:
Use the original timer from kreedz and not that one from sadpuddy and shizuka, since it is very buggy (delay on longer play or not responding on button press http://xtreme-jumps.eu/comment.php?comment.news.864 ) you can play 56minutes on it and the timer would say you have played the map 1h 18minutes!

- Organize your ideas a little more. You don’t have to throw this map away, you can “recycle” ideas from this into other maps, where they fit;
- The way the map has been buildup isn’t that good. You should try to work with a concept/layout and not building it out of your mind;
- The idea is nice, but you need to work more with/in hammer to gain more experience, in order to create exactly what you want and exactly how your ideas look;
- Also, try to more careful when you choose the textures.

Other:

Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.

Page 1 of 1

Please log in to post replies.