kz_kztd_soab
Status: Denied
Reasons:
- the jumps : Let’s take it step by step: The map has 2 routes. One easier and one harder. Well, a pro and a noob way. I find the way he named those 2 routes as an insult. Why noob ? Easy/hard as the route names would fit better, f.e. Getting back at the routes, if you look closely, the pro way is all about lj techniques and one or two harder bhop stages, giving us a really bad balancing in the “noob†way, because we meet with some pretty hard jumps. A lot of easy jumps followed by a few hard ones will get the "noobs" stuck somewhere in the map, which is really frustrating. And beside this, you get to jump on the easier way too. All in all, the pro way isn’t really a “wayâ€. It’s more like a shortcut for the “noob wayâ€, thing which, in our opinion, shouldn’t be made like this.
To sum it up, the map hasn’t 2 real ways. It’s all about one way with big shortcuts.
And about the jumps, your creativity doesn’t really shine trough. Why ? Well, as you can see we jump only on boxes and some bhop stones. In our opinion there are many more things you can make, not just boxes.
- the textures : You found a few more crate/container textures, but it really didn't change much. We still can't find the way, and everything looks the same all the time. We are not saying that they look ugly, but you need to add diversity, because they aren’t looking good either. Also, the texture of the water it is really ugly and should be changed, with more transparency, perhaps?
- the architecture : All in all it isn’t bad or good either. Somewhere between. You need to work more, because we think that it isn't complete. You can see that outside there are no shapes or primary structure. Basically, there aren’t too many “signs†that we are on a boat, on a sinking boat.
Also, there are a lot of invisible walls to block obvious SC's making a lot of possible jumps impossible (only way to know that is to try and fail, very frustrating and unrealistic), also there are a lot of weird edges and walls that do not look good.
- the environment : While you’re inside and outside too, it doesn’t feel like a sinking boat to us. Those water spots are not enough to give a sinking atmosphere, so that’s why we think that you can make some more modifications to look like a sinking situation and like a boat. Also, try to add some sounds. It will significantly improve your theme, because on a boat/cargoship there are many noises.
- bugs :
from faker:
Lot of unbalanced jumps, invisible walls and weird edges.
from CyclopP:
* There are indeed 100 fps, but it feels laggy. Also, an example of high wpoly http://i28.tinypic.com/r2kc2d.jpg
* Light entity not used in a good way http://i26.tinypic.com/2jfav6a.jpg
* Some lightbugs
Suggestions:
Because you deserve to know the reality and what is our position, you need to know that the map needs a lot more work. It’s far from being accepted, but it isn’t impossible. You just need to work more on it (look above at what we told you). And while you work, try to create something special, because this theme has potential, and the outcome could be really nice if you’ll manage to create something special.
We don't know if you want to spend that much work under these conditions, but we will be more than glad to assist you if you want.
Other:
Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.
Good to get some response finally :D
I haven't mapped in a long time since I'm in college now and no longer have much time to map. I was wondering if it was possible to make some changes, but maybe submit for custom. I feel that I would be able to make changes, but do not have the time to do an overhaul like you are asking for. Just let me know here what it would take to get this map accepted for custom :D
Thanks
any response would be great :D
It was a very close vote, so you have definitely chances to get custom.
Sorry for the delay btw
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