kzua_metal_blocks

Started by Ovidiu Dumitru
19/12/2009 20:55
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Ovidiu Dumitru19/12/2009 20:55

Status: Denied

Reasons:

- the jumps : Even if we have 3 different type of jumps (longjump, climb and bhop) we realize that in the end there isn’t too much variation. We would say that we don’t have some serious things to jump on and you just have to perform simple moves as you jump the map, so this thing actually leads us to the boring area. There are way too many longjumps and for this reason (not only for this) the map feels very repetitive.

- the textures : You chose some of them with inspiration, but unfortunately since the other ones aren’t so appealing and don’t fit, they reduce the potential from the good ones. This thing is destroying the feeling of unity in the map.

- the architecture : Mainly it’s all about some rooms (big boxes) where you added “things”. Nothing more, nothing new, nothing different, same methods to build a map, but with other faces. Also, because you added things without some continuity, just to “fill up” the map, there are many empty places left.

- the environment : Because everything is good and bad also (more bad than good), there isn’t any stability in the map and this why is hard to talk at the moment about an environment. First, you have to order your ideas and thoughts in your mind and after that to print them in the map. Once this done, perhaps you have a chance of creating something nice.

- bugs :
Don’t worry for this part, at least for now. First, focus on the major aspects of the map.

Suggestions:
- Try and make a little more variation, with a theme that makes sense;
- Before you start working at a map, think first at a concept, but not at a regular one. Try to create something new for the scene. Try to find new ways of building a map and don’t use old concepts, because the outcome won’t be a good one;
- Develop a real concept/theme and by doing this, you’ll notice that everything will change : jumps, textures, architecture and so on.

Other:

Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.

Ggs`20/12/2009 08:55(edited 20/12/2009 08:58)

Thanks for your work.Will try re edit metal_blocks ;)

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