hp and fog
How do i make:
when player gets damage and goes below 100 hp, hp goes back to 100?
And why my fog doesnt work? (i use newest fgd and it isnt disabled in game)
create trigger_hurt all over your map, set damage to -50.
about fog, show your settings of env_fog
Thanks
Fog - default settings ?
you env_fog settings in .fgd file -.-
Thanks telling me something new that i can open .fgd file lol.
?
//* NOT YET SUPPORTED BY COUNTER-STRIKE AS OF VERSION 1.3 WITH HALF-LIFE VERSION 1.1.0.8
@PointClass base(Targetname) = env_fog : "Global Fog Properties"
[
fadein(integer) : "Fade in time" : 0
holdtime(string) : "Hold time (0 = permanent)" : "0"
fadeout(integer) : "Fade out time" : 0
startdist(integer) : "Fog start position" : 0
enddist(integer) : "Fog end position" : 1000
rendercolor(color255) : "Fog Color (R G B)" : "255 255 255"
spawnflags(flags) =
[
1 : "Start active" : 0
]
?
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