Fps on my map
Hey guys, I'm portuguese so sorry if my english isn't the best :)
I don't know why my map has 20/30 fps and i need help because in a KZ map fps are very important :D
here is the compile list:
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike"
** Executing...
** Command: C:\Users\worten\Desktop\zhlt\hlcsg.exe
** Parameters: "c:\users\worten\desktop\kzpt_rural"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\worten\Desktop\zhlt\hlcsg.exe c:\users\worten\desktop\kzpt_rural
Entering c:\users\worten\desktop\kzpt_rural.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
38 brushes (totalling 228 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)
Using Wadfile: \users\worten\desktop\halflife.wad
- Contains 18 used textures, 34.62 percent of map (3116 textures in wad)
Including Wadfile: \users\worten\desktop\zhlt.wad
- Contains 1 used texture, 1.92 percent of map (8 textures in wad)
Using Wadfile: \users\worten\desktop\timecounter.wad
- Warning: Larger than expected texture (348972 bytes): 'STARTCOUNTER2'
- Contains 15 used textures, 28.85 percent of map (17 textures in wad)
Using Wadfile: \users\worten\desktop\bmmjl.wad
- Contains 1 used texture, 1.92 percent of map (1 textures in wad)
Using Wadfile: \users\worten\desktop\colonial.wad
- Contains 15 used textures, 28.85 percent of map (66 textures in wad)
Using Wadfile: \users\worten\desktop\kzrural.wad
- Contains 1 used texture, 1.92 percent of map (1 textures in wad)
Using Wadfile: \users\worten\desktop\ruralpgc.wad
- Contains 1 used texture, 1.92 percent of map (1 textures in wad)
added 2 additional animating textures.
Texture usage is at 1.81 mb (of 4.00 mb MAX)
0.82 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Users\worten\Desktop\zhlt\hlbsp.exe
** Parameters: "c:\users\worten\desktop\kzpt_rural"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\worten\Desktop\zhlt\hlbsp.exe c:\users\worten\desktop\kzpt_rural
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1246 (0.10 seconds)
Warning: === LEAK in hull 0 ===
Entity trigger_changetarget @ (-728,-981,-527)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1202 (0.08 seconds)
Warning: === LEAK in hull 1 ===
Entity trigger_changetarget @ ( 199,-954,-750)
SolidBSP [hull 2] 500...1000...1197 (0.07 seconds)
SolidBSP [hull 3] 500...1000...1314 (0.08 seconds)
Warning: === LEAK in hull 3 ===
Entity trigger_changetarget @ ( 123,-768,-861)
0.87 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Users\worten\Desktop\zhlt\hlvis.exe
** Parameters: "c:\users\worten\desktop\kzpt_rural"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\worten\Desktop\zhlt\hlvis.exe c:\users\worten\desktop\kzpt_rural
>> There was a problem compiling the map.
>> Check the file c:\users\worten\desktop\kzpt_rural.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\Users\worten\Desktop\zhlt\hlrad.exe
** Parameters: "c:\users\worten\desktop\kzpt_rural"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\worten\Desktop\zhlt\hlrad.exe c:\users\worten\desktop\kzpt_rural
>> There was a problem compiling the map.
>> Check the file c:\users\worten\desktop\kzpt_rural.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\users\worten\desktop\kzpt_rural.bsp" "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\maps\kzpt_rural.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\users\worten\desktop\kzpt_rural.pts" "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\maps\kzpt_rural.pts"
** Executing...
** Command: Copy File
** Parameters: +map "kzpt_rural" -game cstrike -dev -console +deathmatch 1
Thanks for the lost time :)
You have a leak: http://www.slackiller.com/tommy14/errors.htm#leak
Best way is the blockmethod metal..
so I have to put all the big blocks 1 unit over the floor? I already tried that and is the same thing
download leak marker
I corrected the leak but the fps still low :(
i dont know what to do..
Post log again please.
Try to use null texture.
Work with clipping tool, do not create new block (block tool) for every jump.
Go to the corner of your map and look towards the center and check your r_speeds values. And log again.
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