evolutions that kreedz got on 2009
Its cool to see that everyday, kz players own something, or descover new tecniques, own wrs, new trickjumps, etc Time from time everything impossible is becoming possible, and that is most impressive thing on Kreedz.
And on 2009? what we descovered? what we pwned?
- Ladder longjump ( jumps impossible like the ladder from fence on de_militia became very easy, and people now can do this 5x easy when on 2008 was impossible.)
- Ground Strafing became stronger tecnique and now THERE ARE MANY players than can do it almost without mistakes..
- Bhoping is replacing running
- Many evolutions on XJ system, like usage of decimal timer on records.
- Duck bug
- Slide bug
- Great improvement on Longjumps, more than 30 peoples have done 255+ lj blocks since Bibo. 272 cj, 244 hj and 247bj which one year ago was absoluty impossible has been done. (I still think that 272 cj and 244 hj are impossible :X)
- 3 jbs on a WR run has been done
...
write something, I dont know everything :)
(sorry for bad english)
New era of cheating, byebye gravity welcome amxx plugins.
"- Ground Strafing became stronger tecnique and now EVERY player can do it."
i can't do it.
Originally posted by Z0ck3rOO7"- Ground Strafing became stronger tecnique and now EVERY player can do it."
i can't do it.
i also can't
me neither
edited
There aren't many people, also half of the people who can do it are cheaters.
thats great when you have official Xj pack cannot cheat with aa, gravity, and that things i am trying to learn ground strafes because i realised that almost every trick jump have it and jumpbug also but jump bug is EXTREMLY HARD...
(sorry for my bad eanglish)
Nice spark but ain't that little offtopic? I can do groundstrafing really well.
Btw, didn't DCJ got involved on 2009 and the first 270 owned with it? :)
Oh and also we raised our LJ limits by one. :)
the 272 for sure!
Originally posted by FunkstaBtw, didn't DCJ got involved on 2009 and the first 270 owned with it? :)
i think it was on 2008 the first DCJ, was 267 by FoF. And I think it was on the november. the oTcHeCo 256 lj was on the final of 2008 too, the time flyies!
oTcHeCo XDD
monk made train 272 with ladder bhop
Cant be ikm! wtf.. :o
wtf its true that they was made on 2008... whaaaat
Originally posted by ikm- Ladder longjump ( jumps impossible like the ladder from fence on de_militia became very easy, and people now can do this 5x easy when on 2008 was impossible.)
- Bhoping is replacing running
- Many evolutions on XJ system, like usage of decimal timer on records.
- Duck bug
- Slide bug
I don't think any of those "happened" in 2009. Decimal timer system didn't even happen yet :|
Well, g-strafing is getting a bigger part in KZ for sure.
add pls : cheating goes to the next level - byebye gravity and 100aa, and welcome amxx plugins. (c)
:D
No flibo, the "new" ladder tecnique started last year, with akkord and qwki (cant remember the right nickname), with a train and militia jump. I think it was a big evolution.
Duck bug and slide bug "happened" on 2009. I did some duck bugs on 2008, but these tecniques became official and knowed on 2009 because of numb (and rad wr)
Of course XJ is using decimal timer, they still looking for the ingame timer, but the replacement of "timebugged demos" for non timebugged started this year. as I remember, with someone (maybe mgD) beating zhady wr on rabbitways +xtreme (or something like that) with 5:16
I dont even know what ground strafing is.. could some1 tell me :E¿
is double ducking combo on the ground. You stay double ducking and strafing, like "mini bhops" and stay moving on the ground.
kz_longjumps2 was released in 2008. It has ladder longjump blocks.
Depends on what you mean with "official". Slidebug was even documented by NumB in 2008. I knew duckbug well before 2009, but I didn't know the theory behind it. The theory shared in 2009 is still false in my opinion because there is no duck required to perform a duckbug as far as I know. I always thought it was similar to edgebug...
http://xtreme-jumps.eu/news.php?extend.955 (2008)
The real decimal timer has been used in that manner for ages to determine if a demo is timerbugged or not. It can't be really called a decimal system because the decimals are often ignored anyways. It's just something between.
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