compiling problem

Started by METAL^pt
04/01/2010 17:31
Page 1 of 2
METAL^pt04/01/2010 17:31

my desktop was desorganized so I changed the place of my map and an error appeared ... so I desinstalled VHE and I installed it and setup it again..
I'll try to explain you everything because I really need help:

GAME CONFIGURATIONS
configuration : Counter-Strike
game data files:counter-strike.fgd & counter-strike-SP.fgd
texture format: WAD3 (Halflife/TFC)
map type: Halflife/TFC
Default point entity class:ambient generic
Default Solidentity class: button_target
Game Executable Directory: C:\Program Files\Steam\steamapps\ruinara\counter-strike
Mod directory: C:\Program Files\Steam\steamapps\ruinara\counter-strike
Game directory: C:\Program Files\Steam\steamapps\ruinara\counter-strike
RMF Directory: C:\Users\worten\Desktop\meusmapas

BUILD PROGRAMS
Game executable: C:\Program Files\Steam\steamapps\ruinara\counter-strike
CSG executable:C:\Users\worten\Desktop\meusmapas\zhlt\hlcsg.exe
BSP executable:C:\Users\worten\Desktop\meusmapas\zhlt\hlbsp.exe
VIS executable:C:\Users\worten\Desktop\meusmapas\zhlt\hlvis.exe
RAD executable:C:\Users\worten\Desktop\meusmapas\zhlt\hlrad.exe
Place compiled maps in this directory before running the game: C:\Users\worten\Desktop\meusmapas

Then I try to run my map and...:


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\ruinara\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Users\worten\Desktop\meusmapas\kzpt_semnome.map" "C:\Users\worten\Desktop\meusmapas\kzpt_semnome.map"


** Executing...
** Command: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlcsg.exe
** Parameters: "C:\Users\worten\Desktop\meusmapas\kzpt_semnome"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlcsg.exe C:\Users\worten\Desktop\meusmapas\kzpt_semnome
Entering C:\Users\worten\Desktop\meusmapas\kzpt_semnome.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
SetModelCenters:
10%...20%...30%...50%...60%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)

Using Wadfile: \users\worten\desktop\meusmapas\halflife.wad
- Contains 9 used textures, 52.94 percent of map (3116 textures in wad)
Including Wadfile: \users\worten\desktop\meusmapas\zhlt.wad
- Contains 1 used texture, 5.88 percent of map (8 textures in wad)
Using Wadfile: \users\worten\desktop\meusmapas\timecounter.wad
- Warning: Larger than expected texture (348972 bytes): 'STARTCOUNTER2'
- Contains 2 used textures, 11.76 percent of map (17 textures in wad)
Using Wadfile: \users\worten\desktop\meusmapas\colonial.wad
- Contains 5 used textures, 29.41 percent of map (66 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.50 mb (of 4.00 mb MAX)
0.38 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlbsp.exe
** Parameters: "C:\Users\worten\Desktop\meusmapas\kzpt_semnome"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlbsp.exe C:\Users\worten\Desktop\meusmapas\kzpt_semnome

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...586 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ (1428, 485, 328)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...638 (0.03 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-2265,1278, -60)
SolidBSP [hull 2] 500...622 (0.03 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-2265,1278, -60)
SolidBSP [hull 3] 500...643 (0.03 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (1428, 485, 328)
0.57 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlvis.exe
** Parameters: "C:\Users\worten\Desktop\meusmapas\kzpt_semnome"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlvis.exe C:\Users\worten\Desktop\meusmapas\kzpt_semnome
>> There was a problem compiling the map.
>> Check the file C:\Users\worten\Desktop\meusmapas\kzpt_semnome.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlrad.exe
** Parameters: "C:\Users\worten\Desktop\meusmapas\kzpt_semnome"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlrad.exe C:\Users\worten\Desktop\meusmapas\kzpt_semnome
>> There was a problem compiling the map.
>> Check the file C:\Users\worten\Desktop\meusmapas\kzpt_semnome.log for the cause.

----- END hlrad -----



There says that I have a leak but I don't have a LEAK because I used leak marker...



I don't know what is wrong and I'm really sad :(
IF YOU KNOW THE REASON OF THIS, PLZ HELP ME

dEMolite mapper04/01/2010 17:34

when a compiler is saying there is a leak, then there is a leak.

hm^ mapper VIP04/01/2010 18:18(edited 04/01/2010 18:21)

demo is right, there is a leak!!!!
Try the blockmethod to find the leak.
I hate the leakmarker and it doesn´t work very well.

edit:

Maybe a enity is placed at the outside of map??
func_water outsidewall??
And the leakmarker only shows the near of the leak, not exactly the point!

I know, my English is wicked....:D

METAL^pt04/01/2010 19:23

But the configurations are well?
The only problem is the leak? I thought that with a leak I was abble to run the map...
If I correct the leak my map is ok?
hm^, can you say what is blockmethod plz?

Thanks to all & I'll be waiting for answers :D

hm^ mapper VIP04/01/2010 22:21

hm, send me that rfm-file via PM and i will search your leak. 10 Minutes work....
Or we make teamviewersession.

Blake` mapper05/01/2010 10:32(edited 05/01/2010 10:33)

SolidBSP [hull 0] 500...586 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ (1428, 485, 328)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...638 (0.03 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-2265,1278, -60)
SolidBSP [hull 2] 500...622 (0.03 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-2265,1278, -60)
SolidBSP [hull 3] 500...643 (0.03 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (1428, 485, 328)
0.57 seconds elapsed



active your pointfile and look your light_environement

hm^ mapper VIP05/01/2010 15:19

Do you see, the third person who said there is a leak..:)

METAL^pt06/01/2010 00:20

Ok ok i have a leak xD
hm^ can i send the rmf file to you? i would be grateful 4ever dude believe me xD

hm^ mapper VIP06/01/2010 00:46

Send it via PM. I will have a look at it.

METAL^pt07/01/2010 14:04(edited 07/01/2010 17:21)

add me in msn plz

hm^ mapper VIP07/01/2010 14:33

sry, i don´t have MSN.
Send via XJ-PM.:)

METAL^pt07/01/2010 17:22

but I can't send a rmf file by via XJ-PM... xD

upload the file here: http://www.sendspace.com/

then paste the download link in the pm :)

hm^ mapper VIP07/01/2010 20:06

...

puppetz mapper07/01/2010 23:54

Hey guys, don't fight about it, it's just a leak. :D

hm^ mapper VIP08/01/2010 00:22

Who´s fighting?
We only want to hekp him....

hm^ mapper VIP08/01/2010 18:42(edited 08/01/2010 18:44)

METAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaL^pt!!!!!!!!!!!!!!!!!!

So, finally i found all leaks.
I think there was round about 20 leaks....:D
Very bad mapping dude, stay more careful!!
I was able to fix them all.
Don´t be shock when you will open the rmf-file....
I completly change the textures.

Tipps:

- Use on all faces where a player can´t see ingame the NULL-texture!!!!!!
That save a lot of resources, because you have a limit of ca. 65xxx
basepatches
- Don´t scale everything in 1 1. That rapes the performence also a lot.
- Don´t make outsideareas to func_walls!! A enity at the outside of
a map (wall etc.) = leak
- light_enviroment outside of the sky = leak
- To build blocks into blocks = bugs!!
- Your map is very plane. You build the sky directly on the ground
(bad mapping). That means, you can see from the startingpoint the and
of the map. Use normal walls....
- There was also a lot of teleportes and the glasses(enity) outside the
box! = leak

Main suggestion:

Keep the jumpcombos(They really rocks..:D) and build the outsidearea new.

So, i hope you go the point after reding. Don´t be angry, that´s normal at the beginning of mapping. I did the same mistakes....:D

The rmf-file and the compiled map are transmitted via XJ-PM, there you find the downloadlink..
hf

PS: Next time when you send somebody a rmf-file, make a wad-file where all your used textures inside....:D And check the map of sc now, i had to rebuild some blocks!!!!!!

edit: I know that my english sucks...





remake08/01/2010 20:18

compile early, compile often.. easier for you to find errors =)

METAL^pt09/01/2010 19:14(edited 09/01/2010 19:19)

hm^, thanks for the help and for the suggestions dude, I appreciate..
And don't worry cause my english is bad too xD
I'll se the map now
And thanks to you all remake,demolite,chrizzy and the other guys for the help.. :up:

METAL^pt09/01/2010 19:48

hm^, you change the textures because I didnt send you the wad files wright?
What kind of textures do you suggest?

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