Question for textures

Started by hm^ mapper VIP
09/01/2010 18:37
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hm^ mapper VIP09/01/2010 18:37(edited 09/01/2010 18:38)

So,
i have one question to you guys.
Hopefully somebody knows it.
When i have for example one texture:

klick

Is it possible that only the yellow point in the middle is lightning when i give a texturlightning???
I tried with names (+, 0 ~ etc..) but i doesn´t work.
Only the completly texture was lightning, but wasn´t what i wanted.
Do i have to do some special with the texture in some layoutprogram or what???
I have searched also for tuts, but i find nothing good or didn´t understand it.
Cause i am not really that good in layout or design.

Can somebody help me?
thx :)

remake09/01/2010 18:45

make an overaly texture for it (cut out the yellow point and replace the background with #000000), set it's mode to additive and set texture lighting for it.. or use indexed #0 0 255 for background, probably gives abit better effect (render mode would be solid for that then).

hm^ mapper VIP09/01/2010 18:48

No, i mean like the lamps in the halflife.wad.
There are some textures where only the middle is lightning.
I don´t wan´t to set a enity for this texture when i use it.
Thx anyway

opa09/01/2010 18:51

Originally posted by hm^
No, i mean like the lamps in the halflife.wad.
There are some textures where only the middle is lightning.
I don´t wan´t to set a enity for this texture when i use it.
Thx anyway

those lamp textures in halflife.wad emit light from all of it, i mean not only the middle of it is lightning

remake09/01/2010 18:57

yup, you can't manipulate texture lights like that, oh and i was actually wrong about the overaly stuff, it won't work out :( So what about a cylinder as that yellow ring?

hm^ mapper VIP09/01/2010 19:00

Maybe with a overlaytexture on the rands??

hm^ mapper VIP09/01/2010 19:15

Thx for repleys, i found a tut from demolite.
klick
Shit, then i have to use enitys.....

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