sv_zmax ??
Ok,i have a question.What does sv_zmax do and what is the default setting?
Please answer if someone knows...
I have no idea but maybe it has something to do with the directions x,y,z.
I bet google will help you.
sv_zmax - Sets the size of the Z-buffer. This is the max viewable distance. Mappers can set the value they want in their map (with the worldspawn entity) and it automatically changes this cvar on map load. It changes the value of gl_zmax of any client who connects to the server. VALVe added this cvar because with gl_zmax 0 you could see through walls (in D3D renderer), so client is forced to use the server's value and can't modify gl_zmax. This can only be used in multi player on Dedicated servers (it's only working in single player for Listen servers).
Default setting is 4096.
I remember on cs1.5! was a lan party and I was playing without walls :D:D:D:D
EDIT: Dang, brendo already posted this. xD
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