etl_speedcliff
Status: Denied
Reasons:
- Overviewing the map, you will realize that basically your map consists of a few simple elements : 2 main textures, “close to each other†jumps near a wall (alias speed jumps) which we have seen before and a cliff architecture which doesn’t bring anything new. And about the map’s structure, we see the same old type, making us to jump in circle in order to reach the end.
Suggestions:
- Read this newspost http://xtreme-jumps.eu/news.php?extend.1181 and you will have a better clue of what's going on;
- Try to make a little more variation, with a theme that makes sense; You don’t need to change the map, but if you still want to keep, you will have some hard work to do, since we already have many cliff type maps. Using the same theme over and over again, at a point there will be a need to come up with something fresh, if you want your map to be played;
- Before you start working at a map, think first at a concept, but not at a regular one. Try to create something new for the scene. Try to find new ways of building a map and don’t use old concepts, because the outcome won’t be a good one;
- Develop a real concept/theme and by doing this, you’ll notice that everything will change : jumps, textures, architecture and so on.
Other:
Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.