my map
for some reason .lin and .bsp of my map have disappeared and i cant compile my map because my map have some error..
Does anyone know what this means?:
SolidBSP [hull 0] 500...923 (0.09 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 500...906 (0.10 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 500...819 (0.09 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 500...903 (0.10 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
1.26 seconds elapsed
I cant look for leaks because I dont have .lin and in cant run the map so I'm kind of stuck here..NH and thank you
without entities a Pointfile for leaks can't be created, because it needs a entity to create drawing to the leak.
so how can i fix this ?
create an entity and the pointfiles will be created, after that you can search the leak with the pointfiles
many people do not use the system "pointfiles" if he takes to the opportunity I could create a tutorial that I'll include others that are being created.
yes but without an entity everything which is in contact with the pointsystem like .lin and co aren't created and he only asked for it, but will wait for your tutorial to see how much ways there are :)
but i create what entity and where?
blockmethod ftw!
Originally posted by METAL^ptbut i create what entity and where?
every point entity would work eg.: Light, player and so on.
but I already created an entity info_player_start and nothing happened..
Maybe the compile list help no?
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\ruinara\counter-strike
** Executing...
** Command: Copy File
** Parameters: "C:\Users\worten\Desktop\Hammerfiles\mapabhop.map" "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop.map"
** Executing...
** Command: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlcsg.exe
** Parameters: "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlcsg.exe "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop"
Entering C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds)
SetModelCenters:
10%...30%...50%...60%...80%... (0.01 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.62 seconds)
Using Wadfile: \users\worten\desktop\meusmapas\halflife.wad
- Contains 4 used textures, 18.18 percent of map (3116 textures in wad)
Including Wadfile: \users\worten\desktop\meusmapas\zhlt.wad
- Contains 1 used texture, 4.55 percent of map (8 textures in wad)
Using Wadfile: \users\worten\desktop\meusmapas\timecounter.wad
- Warning: Larger than expected texture (348972 bytes): 'STARTCOUNTER2'
- Contains 2 used textures, 9.09 percent of map (17 textures in wad)
Using Wadfile: \users\worten\desktop\meusmapas\colonial.wad
- Contains 2 used textures, 9.09 percent of map (66 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 4.55 percent of map (738 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\blazurban.wad
- Contains 1 used texture, 4.55 percent of map (72 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\dmc.wad
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\donoteatmikezilla.wad
- Contains 0 used textures, 0.00 percent of map (58 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\joesmoe_cm.wad
- Contains 0 used textures, 0.00 percent of map (87 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\kreedz.wad
- Warning: Larger than expected texture (348972 bytes): 'KREEDZ'
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\mattc3.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\megamikedeus2.wad
- Contains 0 used textures, 0.00 percent of map (84 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 3 used textures, 13.64 percent of map (901 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\smoe_cm2.wad
- Contains 1 used texture, 4.55 percent of map (85 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\ramassis2.wad
- Contains 2 used textures, 9.09 percent of map (740 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\tfc_ramassis.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 5 used textures, 22.73 percent of map (162 textures in wad)
Using Wadfile: \users\worten\desktop\txtras\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Warning: More than 8 wadfiles are in use. (22)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 2 additional animating textures.
Texture usage is at 1.06 mb (of 4.00 mb MAX)
0.96 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlbsp.exe
** Parameters: "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlbsp.exe "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...923 (0.06 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-2189,1256, -51)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...906 (0.07 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-2189,1256, -51)
SolidBSP [hull 2] 500...819 (0.07 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-2189,1256, -51)
SolidBSP [hull 3] 500...904 (0.06 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-2189,1256, -51)
0.91 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlvis.exe
** Parameters: "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlvis.exe "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlrad.exe
** Parameters: "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\worten\Desktop\MEUSMA~1\zhlt\hlrad.exe "C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Steam\steamapps\ruinara\counter-strike\cstrike\mapabhop.log for the cause.
----- END hlrad -----
Create an info_player_start and a light..
This two enitys are needed to compile a map.
Then you can search for leaks or have a first ingamecheck..
In a case of leak(s) use the blockmethod (I told you last time).
:)
PS: You have a leak in your map.
[blockquote]Error:
A LEAK is a hole in the map[/blockquote]
yeah I know abgout the leak :D
I'll create the light ty hm^
no no no, hammer accept maximum 8 wads files lol but instead uses 6 wads
I already deleted some of the wads and I created a info player start and a light environment but there's no files of the map
i had this problem when i made a sky cube that cover the whole map just a cube not 4 walls
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