Unique timers...
So, this is for super secret project *kidding*..
If you know any strange maps where timer is not default or it starts in different way
for example:
kz_a2_* = sprites timer/touch buttons
kz_man_climbrace = timer starts after breaking glass, stops after crossing line
Thanks.
kz_cup_storage starts with the door opening I believe. Think all the kzls_ maps has the "a2" timer also. All of radons latest maps had huge timers also, guess there was something different there. Don't remember the names :E
kzls_ maps have the usual timer
kzls_ got the kz timer as well as radon's, he just changed size of func_trains, gotta check how kz_cup_storage works, thanks.
kz_cup_storage has a normal timer like every other map I know... Just that the timerbutton is also the opendoor button
semi off topic, but some server plugins dont seem to like the a2 style timers. a few times they don't recognize it as a timer if their stopwatch disables the ingame timer too.
tripping has a unique timer if I remember correctly
Soulfather's maps have different timers...
Originally posted by ndRSoulfather's maps have different timers...
I tested them already ;)
on kz_cup_storage it starts timer and opens door after 5 seconds, there is "delay" 5 in buttons parameters.
kz_pit / kz_mto_gerudofortress ?
Originally posted by kzro`CyclopPkz_pit / kz_mto_gerudofortress ?
Both maps standart kreedz timer
kz_man_dreaming
Originally posted by DiDo-Gkz_man_dreaming
It's Soulfather's map.
kz_cxg_jekyll
Not that different, but a bit different anyway.
EDIT: kz_man_alientower (2vs2 map)
what about sn_ maps?
Originally posted by â–‘Originally posted by DiDo-Gkz_man_dreaming
It's Soulfather's map.
so..? :D
Originally posted by DiDo-GOriginally posted by â–‘Originally posted by DiDo-Gkz_man_dreaming
It's Soulfather's map.
so..? :D
Read the thread before you post.
keta and gangiens too, those timers works very bad...
I like kz_cxg_jekyll timer =))
exept the a2 and sn maps the timers arent standard from kreedz. but the rest should be the standard kreedztimer with a different trigger system not as usual the func_button thing.
you can use normally every entity in halflife to activate/trigger the timer but calling them unique isnt the right thing, because its the normal timer with a different trigger.
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