90% my new map
lol, looks very nice!
name: dunno :? :D
looks like a mix : volcano , caveclimg and another one .
but n1 (like your movie)
name: ? dontknow
kz_ea_volcan
ea for caveclimb
and volcan for 6fd ^^
[ Edited Fri Sep 08 2006, 10:18PM ]
ye, i dont know :) i need name : kz_blabla_VolcanoWays
, i dont want : kzL0w_* kzlw_* etc...
:)
kz_lw_volcanobl0ck ? :/ n1 map :) btw why it's .map file? o_0
cuz i have rmf and map, and i open .map :D dont know why :P
In your first screenshot I can see your tree models that are there and to make them not able to run through them in game you put a brush with perfect blue texture, tied it to entity and set it to solid no light. But I had always thought since that takes up entity space in your map you should make those brushes with the clip texture.
Not sure if im right on this or not but does anyone understand what im saying? shouldnt all blocked off areas that you dont want people to go to be clip brush and not the blue brush so you can save entity space?
thnaks :D
looks really nice :D i think im not gonna get more than ~60 fps :(
n1ce , very n1ce :D
Nice work L0w :up:
map name :kz_lw_VolcanoWays its nice :D
yea it looks like one of those maps that you get low fps in but that might just be because it looks so much like volcano
nice map!...
pLANE, i use clip texture for that.
looks like a mix : volcano , caveclimg and another one .
but n1 (like your movie)
name: ? dontknow
kz_ea_volcan
ea for caveclimb
and volcan for 6fd ^^
y kz_ea ? he cant name his map kz_ea cuz thats ea-media's tag =]
btw gj it looks n1
it looks like kz_ea_caveclimb
and like kz_6fd_volcano
so take from every name a word and you ea_volan or sth like that ^^it was just a joke
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