kz_metroclimb spoiler
Decided to post up some pics of my latest work. Hope you like them, i think it might be my best map yet, if i work right :D
If you think the name is weird, you could suggest another :>
Its a mixed-elements map, with bhop and climb parts with a mixture of oldschool and newschool styles, with some (hopefully) creative jumps xD
http://img59.imageshack.us/img59/4291/metroclimb1.jpg
http://img133.imageshack.us/img133/4421/metroclimb2p.jpg
http://img202.imageshack.us/img202/4577/metroclimb3.jpg
http://img96.imageshack.us/img96/6452/metroclimb4.jpg
http://img202.imageshack.us/img202/6181/metroclimb5.jpg
btw spaceship died because of massive lag x(
mmm oldstyle <3
hammer screenshots :(
Damn, I can't imagine how fucking awesome that's gonna look when it's compiled. Good work!
Here's some ingame screens, but the map is at a much earlier stage along with some impossible jumps, the entire indoor part still missing, the light_env only partially set up, and the map itself not looking as good as planned. xD
http://img42.imageshack.us/img42/3513/kzbkztechtower0003.png
http://img690.imageshack.us/img690/6804/kzbkztechtower0002.png
http://img694.imageshack.us/img694/9671/kzbkztechtower0001.png
http://img35.imageshack.us/img35/6679/kzbkztechtower0004.png
/edit yeah, the wheel at the top is rotating xD
how long will it be 5-6 mins or more?
me likes nice job bl00d ope the fps to be hight :)
the architecture itself looks great, but the textures are mostly old and too big scaled imo. you should try to change it
Originally posted by koukouzthe architecture itself looks great, but the textures are mostly old and too big scaled imo. you should try to change it
+1
yeaa i love that kind of maps, but i didnt like those textures
looks better at vhe :P
nice AWESOME map :) :P
needs a diffrent lightinh though.. architecture looks nice
Advice taken. Im gonna try and change the textures a bit, but i like all of them mostly, and im used to the look. So could you tell me which one do you want me to change? I suppose you mean the tower's main texture and the purple pipe-like things. xD and maybe the grass texture
2 parts are unbalanced in my eyes, first the one with the rocks on top of the pyramid-blocks (It would also be nice if they would not sink into the ground but drop from these pyramids [I suppose its impossible with CS 1.6]) and the ultra-long bhop part near the end.
In my eyes they are a little too hard in comparison to the rest of the map.
play with lighting and shadows. Looks really attractive ^^ hope this map won't get lost and will be finished.
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