possible to shoot a target?
hey, so i have no mapping experience at all, but i came up with an "interesting" idea at least. i was wondering if you could make a target (any kind of object i guess) that when shot, will trigger a counter, then a corresponding door to open.
basically my thought was along the ideas of the biathlon is olympics, ski then shoot. if you miss, you are penalized. so i was thinking of either
a) 5 different rooms per level, if you hit all 5 shots, you get an easier kz room, hit 4, hits slightly harder, 3 harder yet, etc.
-or-
b)adding a section of bhops for each shot you miss, then rejoining with a single kz room per level, so the map wouldn't have 10 rooms that never get touched.
so if anyone has advice or thinks this is possible, any help would be great. i have some mapping friends to help with the actual building.
thanks.
Freggin awesome idea! But as mostly of these new ideas, it wouldnt work as good at pub.
good idea but I think its impossible.
thanks napz. did you try more or just trollin?
chip ty, and i know, i thought of that too, but for now i was just wondering if it was possible to do
actually i found out that its possible with func_breakable (target on break) but thats a bad method...
Didn't really think it in my mind but option a) sounds a bit tricky for the HL engine, b) shouldn't be much of a headache though.
But it wouldn't work on public servers very well. On WR runs missing a target wouldn't be an option. So would this kind of map be designed only for players who play alone on their own servers?
It's good to see new innovative types of puzzles/jumps, but this doesn't really sound like something that could happen in a kz_ map.
well flibo, i know it wouldnt matter on a wr, but depending on how it worked, it could work on a pub maybe, if it was designed as a sensor rather than actually breaking something. but idk, just thought of it while napz's map was raging me.
yea, this idea is in my head for like 2 years. It came after I watched some q3 defrag movies. Well it would be only for lan records, and probably won't get huge success, but who knows? I'm still waiting somebody to map it.
The target can be made "func_button" and on "Health (shootable if > 0)" set to "1"... so when you will shot the button it will trigger the counter in this situation (the counter is not that hard to do... maby is enough 2 multi_manager)
The rest of the setup i think is posible with some trigger_changetarget (kind like making a door that opens with a numeric password, that will be the principle) but i didn't test if it works...
Anyway... i don't think it will have much success if the map is ever made..
game_counter
func_button on trigger change target with trigger_changetarget to prevent multitriggering
mutlimanager if you want to do mor multisource
func_guntarget ftw! going to try to do something
thx fof kiar demolite xpaw. i'll see where that'll get me towards something.
best idea from long time -_-
Please log in to post replies.