cs crash

Started by CefO
30/03/2010 19:55
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CefO30/03/2010 19:55

ive compiled my map and no problems at all, but when i try to play the map cs just stop responding and it stucks at "creating local game server....." this problem came up a week ago when i compiled another of my beta maps. no error in the complile process and everything works fine, there isnt even an error message from cs :/ what shall i do ?

Fanas30/03/2010 23:26

check if the textures aren't too big, I had the same problem :)

Fliborecord holder Tournament #231/03/2010 13:47(edited 31/03/2010 13:47)

As far as I know there can be several reasons. Check (or paste) your compile log. Also, have you used carve?

CefO31/03/2010 17:08

no no carving,
Using Wadfile: \mapping cs 1.6\compile\archmat.wad
- Warning: Larger than expected texture (272812 bytes): 'CONCRETE.CAST-I'
- Warning: Larger than expected texture (327212 bytes): 'CONCRETE.CASTAA'
i dont get that, should i scale down the textures or what ? :P

spr1n mapper31/03/2010 17:43

lol...
run dedicated server with your map and look for the error in the console

Fanas31/03/2010 22:54

you should scale down the textures before packing them in a wad

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