kz a2 bhop corruo Start entity
hello:) v got code wich you say /start find entity and port you to it .
if( equali( mapname, "kz_a2_bhop_corruo_ez" )
|| equali( mapname, "kz_a2_bhop_corruo_h" )
fm_get_brush_entity_origin(ent, g_start_origin)
client_print(id,print_chat,"[KZSK] A2 You have been teleported to %f %f %f" , g_start_origin[0], g_start_origin[1], g_start_origin[2])
set_pev(id, pev_origin, g_start_origin)
This work´s only first time. On another maps working super. It get the origins and port it. I was trying a lot of methods. But any good. I think this map have got special entity or when i fall to it it unstuck me and entity is removed. Thx you so much
Fix the lenght of this please.
Sorry this is secret code :) but it works iv got find func button and equal target entities then if map = kz a2 bhop.... else for classic maps
g_start_origin[2] += 60.0;
Fix the layout ffs.
no It get entities origins and port you and if i say it second time NOTHINK
fm_get_brush_entity_origin(ent, g_start_origin)
ent points to entity with target gogogo ??
if yes then add multiple(cuz after first push the button changes the target to some_noob aka nothing)
p.s. and you have bad way of making this. Use Connor's instead -> http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?167450
oh my got ! do you read what i said?. I don´t want to save position if i use the button. My plugin find the entity and i need find NEAR FREE position.
do you read what i said above ???
also you can try to save only first time(when finiding entity i mean)
Yes i was trying. It dowsn´t working :( i don´t know why ok im going to make special of for this maps :( thx you verry much
Use my buttons loc plugin somewhere in release section, works fine.
doktor and is it working on maps kz_a2... ? my plugins is verry optimized. And itÅ› working fine,too. ok i make new if for this 3 maps. And do you know anythink how to find free space near ent? When i find entity it port me to it and i have to use unstuck with prethink. Is somethink like this?
If you check mapname each time you teleport a player, you can't say that the plugin is optimized.
My plugin is optimized and works fine on kz_a2_corruo_XX
Annoying layout bug fixed ^^
doktor you use if user push the entity button save the position and my plugin will load the entity automatic
Please log in to post replies.