[CS:S] nk in action

Started by n00bkill3r
24/05/2010 23:09
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n00bkill3r24/05/2010 23:09(edited 24/05/2010 23:11)

Jumps: nk
Edit: Roxdah

Intro and outro jump is the only on aa100 jump, used just for the purpose of introducing and closing the clip, otherwise it's aa10.

Youtube

nerv.24/05/2010 23:33

idk the jumping structure of CSS but this strafes were soo ugly to me =(

alfredoboi25/05/2010 12:57

nerv0us is not possible to make them much better, in CSS you can barely strafe at all. HL2 psychics ftl D:

this movie was probably one of the most beatiful css movies i have seen, no matter if we talk about aim, kz or surf or wth..the edit was so simple, but it looked so beatiful when timed to those guitar nodes in the song, rly gj for that.
The jumps were pretty creative aswell i think. 5/5

n00bkill3r25/05/2010 13:46

Originally posted by alfredoboi
nerv0us is not possible to make them much better, in CSS you can barely strafe at all. HL2 psychics ftl D:

this movie was probably one of the most beatiful css movies i have seen, no matter if we talk about aim, kz or surf or wth..the edit was so simple, but it looked so beatiful when timed to those guitar nodes in the song, rly gj for that.
The jumps were pretty creative aswell i think. 5/5


Thank you, I appreciate that you said your opinion of what you liked and didn't like, not like others telling "gj, nice, wtf, css sux" and so on...

n00bkill3r25/05/2010 13:49

Originally posted by nerv0us
idk the jumping structure of CSS but this strafes were soo ugly to me =(


Airaccelerate 100 in cs:s is equal to aa10 in 1.6, so maybe that's why and other point could be that the synchronization to music destroyed the strafes a little, when I watch these demos, I believe the strafes are as smooth as possible, although thanks for commenting with words like ugly and that you didn't like it, 100times better than just "css sux comment".

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