Doubleducking blocks, opinions please

Started by m0ver
28/05/2010 14:31
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m0ver28/05/2010 14:31(edited 28/05/2010 16:57)

Here is a map http://www.sendspace.com/file/xw50sr that features jump that needs doubleducking to jump over. It is 240 jump only but it can be tricky.

Can you test it to see if it is possible and how hard it is? I've managed to jump on leftmost blocks (40x40 ones) and MepH jumped on 20x20 blocks (with 266 stats) but I am interested in general opinion.

Tnx in advance.

Pictures:
http://img214.imageshack.us/img214/1210/form0ver0000.jpg
http://img594.imageshack.us/img594/19/form0ver0003.jpg

kzuq`sl1kroll28/05/2010 17:58(edited 28/05/2010 18:00)

Nice idea. Maybe try to make rounded blocks?

3ss28/05/2010 20:14

imp4me.

scorefax28/05/2010 21:45

nice idea, I almost did one of these
can you upload some demos on this map?

m0ver28/05/2010 21:59

http://www.sendspace.com/file/41ug52 niki did all but the rightmost.

Spogi28/05/2010 22:32

try to make a map with more blocks, it will be great : )

Trolis28/05/2010 23:11

I've did only the first, and it was actually hard for me. Had a few 265+ fails, did it with 243 ;D, hard to catch good pre for me :(

I can't get how you guys dducking like that :?

m0ver28/05/2010 23:21

Originally posted by Spogi
try to make a map with more blocks, it will be great : )

I will, this was made by hm^ cuz I don't know anything about mapping.

Scarr29/05/2010 01:14

third one with 266 stats, but last is hard to catch good pre

Grrr29/05/2010 14:37

reverse bhop ftw :D

WownuK;30/05/2010 00:01(edited 30/05/2010 00:05)

how about this?

map:
Here!

screens:
Pic!
Pic2!

m0ver30/05/2010 01:06

Originally posted by Grrr
reverse bhop ftw :D

For 260 jump? No way :D

m0ver30/05/2010 01:17

Originally posted by WownuK;
how about this?

map:
Here!

screens:
Pic!
Pic2!

I was thinking about this too but I was under the impression that you have limit on func doors entities on map so I was thinking about solution that doesn't depend on that.

WownuK;01/06/2010 03:30(edited 01/06/2010 03:32)

Originally posted by m0ver
Originally posted by WownuK;
how about this?

map:
Here!

screens:
Pic!
Pic2!

I was thinking about this too but I was under the impression that you have limit on func doors entities on map so I was thinking about solution that doesn't depend on that.



well,, it may be useful for a tjing map that i saw somewhere.. (Bored? - mapping
section).However, what i tried to do, is not to use too many teleports.. i did 256s in the floor so you can invent other tjs.. but in a kz map you can add tps there.. if i can find other way to make dducks blocks, i post it later..

EDIT: did you play the map? i used only 8 func_doors, lol.

jigsaw01/06/2010 11:24

I think it's interesting to create a map with blocks like lj for dds. How much can you jump with dd, if there`s now limit dd pre.you can make double or triple or even more but on an equal surface instead of after falling.

Harley01/06/2010 14:03

i don't really get, how you guys can dds over such a "long" distance. i have it bound on mwheelup, and well, if i scroll up all the way i can, i seldomly reach over the four blocks in the map posted by m0ver. any hints maybe?

Trolis01/06/2010 14:45(edited 01/06/2010 14:46)

scroll just little by little 1 scroll for one duck. like in CJ (my guess)

WownuK;02/06/2010 04:37

Originally posted by Trolis
scroll just little by little 1 scroll for one duck. like in CJ (my guess)


yeah, i can duck very long distances scrolling little by little.. just 4 - 5 scroll per duck (depends on mouse, i have deathadder)

TlofT02/06/2010 12:42

^^ i only spam wheel if i just want to do one dd. if i try a few in a row, i do 1 scroll at a time, to try to time it better

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